CMDR Dystonia profile
(Python)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 13 831 271 720 cr |
Credits spent on ships | 1 251 901 635 cr |
Credits spent on outfitting | 3 779 295 692 cr |
Credits spent on repairs | 22 308 391 cr |
Credits spent on fuel | 1 252 961 cr |
Credits spent on munitions | 3 450 094 cr |
Insurance claims | 60 |
Total claim costs | 105 856 726 cr |
Combat |
|
Bounties claimed | 5 740 |
Profit from bounties | 718 318 959 cr |
Combat bonds | 1 633 |
Profit from combat bonds | 78 410 047 cr |
Assassinations | 36 |
Profit from assassinations | 55 119 954 cr |
Highest single reward | 593 929 cr |
Skimmers killed | 494 |
Crime |
|
Fines issued | 273 |
Lifetime fines value | 536 203 cr |
Bounties received/earned | 980 |
Lifetime bounty value | 2 116 220 cr |
Highest bounty issued | 822 100 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 607 939 cr |
Commodities smuggled | 154 |
Average profit | 12 159 cr |
Highest single transaction | 312 200 cr |
Trading |
|
Market network | 302 |
Trading profit | 7 907 671 962 cr |
Commodities traded | 394 941 |
Average profit | 5 604 303 cr |
Highest single transaction | 611 023 872 cr |
Mining |
|
Profits from mining | 8 086 642 954 cr |
Minerals refined | 7 233 |
Materials collected | 35 500 |
Exploration |
|
Systems visited | 8 696 |
Profits from exploration | 1 169 023 930 cr |
Level 2 detailed scans | 50 076 |
Level 3 detailed scans | 50 220 |
Highest payout | 11 052 087 cr |
Total hyperspace distance | 482 771 ly |
Total hyperspace jumps | 14 188 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 11W 6D 5H 28M |
Passengers |
|
Total bulk passengers delivered | 837 |
Total VIPs delivered | 4 490 |
Total delivered | 5 327 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 723 428 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4 862 |
Grade 1 upgrades generated | 512 |
Grade 2 upgrades generated | 581 |
Grade 3 upgrades generated | 976 |
Grade 4 upgrades generated | 1 301 |
Grade 5 upgrades generated | 1 492 |
Crew |
|
Crew credits earned | 739 195 976 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 12M 53S |
Time in gunner role | 1M 59S |