CMDR Deepstar profile
(Type-7 Transporter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 78 810 866 919 cr |
Credits spent on ships | 2 557 084 463 cr |
Credits spent on outfitting | 6 876 581 706 cr |
Credits spent on repairs | 16 995 582 cr |
Credits spent on fuel | 1 652 447 cr |
Credits spent on munitions | 1 542 429 cr |
Insurance claims | 32 |
Total claim costs | 106 160 300 cr |
Combat |
|
Bounties claimed | 12 761 |
Profit from bounties | 660 298 345 cr |
Combat bonds | 772 |
Profit from combat bonds | 176 472 822 cr |
Assassinations | 28 |
Profit from assassinations | 5 407 220 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 590 |
Crime |
|
Fines issued | 285 |
Lifetime fines value | 4 533 852 cr |
Bounties received/earned | 1 099 |
Lifetime bounty value | 435 735 cr |
Highest bounty issued | 14 840 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 732 363 cr |
Commodities smuggled | 197 |
Average profit | 7 875 cr |
Highest single transaction | 168 996 cr |
Trading |
|
Market network | 338 |
Trading profit | 12 503 488 996 cr |
Commodities traded | 619 387 |
Average profit | 3 863 872 cr |
Highest single transaction | 151 931 648 cr |
Mining |
|
Profits from mining | 637 019 588 cr |
Minerals refined | 5 060 |
Materials collected | 55 985 |
Exploration |
|
Systems visited | 12 536 |
Profits from exploration | 6 830 668 870 cr |
Level 2 detailed scans | 113 681 |
Level 3 detailed scans | 151 962 |
Highest payout | 21 728 584 cr |
Total hyperspace distance | 746 992 ly |
Total hyperspace jumps | 22 343 |
Max distance from start | 26 201,92 ly |
Max distance from Sol | 26 257,08 ly |
Max distance from Colonia | 29 447,22 ly |
Approximate time played | 46W 16H 17M |
Passengers |
|
Total bulk passengers delivered | 6 094 |
Total VIPs delivered | 33 383 |
Total delivered | 39 477 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 1 089 343 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 6 430 |
Grade 1 upgrades generated | 816 |
Grade 2 upgrades generated | 729 |
Grade 3 upgrades generated | 1 092 |
Grade 4 upgrades generated | 1 356 |
Grade 5 upgrades generated | 2 437 |
Crew |
|
Crew credits earned | 6 117 642 712 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 2 |