CMDR Deepstar profile
(Mandalay)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 85 731 538 141 cr |
Credits spent on ships | 2 612 764 845 cr |
Credits spent on outfitting | 7 029 001 320 cr |
Credits spent on repairs | 17 642 136 cr |
Credits spent on fuel | 1 658 755 cr |
Credits spent on munitions | 1 685 041 cr |
Insurance claims | 40 |
Total claim costs | 137 511 477 cr |
Combat |
|
Bounties claimed | 12 761 |
Profit from bounties | 660 298 345 cr |
Combat bonds | 774 |
Profit from combat bonds | 181 351 822 cr |
Assassinations | 28 |
Profit from assassinations | 5 407 220 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 590 |
Crime |
|
Fines issued | 285 |
Lifetime fines value | 4 533 852 cr |
Bounties received/earned | 1 099 |
Lifetime bounty value | 435 735 cr |
Highest bounty issued | 14 840 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 732 363 cr |
Commodities smuggled | 197 |
Average profit | 7 875 cr |
Highest single transaction | 168 996 cr |
Trading |
|
Market network | 339 |
Trading profit | 12 503 488 988 cr |
Commodities traded | 619 395 |
Average profit | 3 862 678 cr |
Highest single transaction | 151 931 648 cr |
Mining |
|
Profits from mining | 637 019 588 cr |
Minerals refined | 5 060 |
Materials collected | 56 021 |
Exploration |
|
Systems visited | 13 514 |
Profits from exploration | 7 827 431 148 cr |
Level 2 detailed scans | 126 684 |
Level 3 detailed scans | 164 965 |
Highest payout | 21 728 584 cr |
Total hyperspace distance | 841 145 ly |
Total hyperspace jumps | 23 382 |
Max distance from start | 30 385,97 ly |
Max distance from Sol | 31 061,81 ly |
Max distance from Colonia | 31 133,54 ly |
Approximate time played | 47W 2D 12H 17M |
Passengers |
|
Total bulk passengers delivered | 6 094 |
Total VIPs delivered | 33 383 |
Total delivered | 39 477 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 1 089 343 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 6 661 |
Grade 1 upgrades generated | 832 |
Grade 2 upgrades generated | 761 |
Grade 3 upgrades generated | 1 140 |
Grade 4 upgrades generated | 1 416 |
Grade 5 upgrades generated | 2 512 |
Crew |
|
Crew credits earned | 6 904 473 675 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 2 |