CMDR RiVeRx profile
(Imperial Cutter)
Federation: Petty Officer
Empire: Prince
Balance |
|
---|---|
Current assets | 9 796 410 885 cr |
Credits spent on ships | 541 602 181 cr |
Credits spent on outfitting | 619 451 818 cr |
Credits spent on repairs | 6 861 866 cr |
Credits spent on fuel | 379 157 cr |
Credits spent on munitions | 6 771 cr |
Insurance claims | 11 |
Total claim costs | 77 376 499 cr |
Combat |
|
Bounties claimed | 54 |
Profit from bounties | 6 022 010 cr |
Combat bonds | 50 |
Profit from combat bonds | 2 442 631 cr |
Assassinations | 2 |
Profit from assassinations | 71 647 cr |
Highest single reward | 451 521 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 6 894 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 3 000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 883 cr |
Commodities smuggled | 1 |
Average profit | 883 cr |
Highest single transaction | 883 cr |
Trading |
|
Market network | 66 |
Trading profit | 2 131 373 576 cr |
Commodities traded | 97 385 |
Average profit | 7 299 225 cr |
Highest single transaction | 48 351 348 cr |
Mining |
|
Profits from mining | 962 450 432 cr |
Minerals refined | 0 |
Materials collected | 5 104 |
Exploration |
|
Systems visited | 7 669 |
Profits from exploration | 4 363 889 454 cr |
Level 2 detailed scans | 26 421 |
Level 3 detailed scans | 27 254 |
Highest payout | 47 353 299 cr |
Total hyperspace distance | 445 854 ly |
Total hyperspace jumps | 9 395 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 5W 4D 15H 33M |
Passengers |
|
Total bulk passengers delivered | 99 |
Total VIPs delivered | 1 608 |
Total delivered | 1 707 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 48 |
Total profit | 1 336 340 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 81 |
Grade 1 upgrades generated | 19 |
Grade 2 upgrades generated | 23 |
Grade 3 upgrades generated | 16 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 11 |
Crew |
|
Crew credits earned | 1 542 385 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 53M 38S |
Time in gunner role | 1H 27M 6S |
Time in fighter con role | 59M 47S |
Total credits accrued | 43 681 cr |