CMDR chumboat profile
(Type-10 Defender)
Federation: Lieutenant
Empire: Outsider
Balance |
|
---|---|
Current assets | 8 716 529 309 cr |
Credits spent on ships | 1 022 866 581 cr |
Credits spent on outfitting | 2 094 782 464 cr |
Credits spent on repairs | 16 389 906 cr |
Credits spent on fuel | 135 858 cr |
Credits spent on munitions | 1 893 086 cr |
Insurance claims | 50 |
Total claim costs | 215 695 603 cr |
Combat |
|
Bounties claimed | 266 |
Profit from bounties | 36 737 701 cr |
Combat bonds | 51 |
Profit from combat bonds | 123 764 148 cr |
Assassinations | 24 |
Profit from assassinations | 8 649 865 cr |
Highest single reward | 986 304 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 310 439 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 34 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | −5 500 cr |
Commodities smuggled | 15 |
Average profit | −1 833 cr |
Highest single transaction | −324 cr |
Trading |
|
Market network | 116 |
Trading profit | 15 553 501 246 cr |
Commodities traded | 73 661 |
Average profit | 49 533 443 cr |
Highest single transaction | 1 886 361 610 cr |
Mining |
|
Profits from mining | 7 848 716 781 cr |
Minerals refined | 4 117 |
Materials collected | 7 059 |
Exploration |
|
Systems visited | 4 477 |
Profits from exploration | 268 076 041 cr |
Level 2 detailed scans | 15 806 |
Level 3 detailed scans | 15 956 |
Highest payout | 6 720 827 cr |
Total hyperspace distance | 155 902 ly |
Total hyperspace jumps | 4 836 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 450,49 ly |
Approximate time played | 10W 1H 2M |
Passengers |
|
Total bulk passengers delivered | 738 |
Total VIPs delivered | 0 |
Total delivered | 738 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 271 098 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 217 |
Grade 1 upgrades generated | 117 |
Grade 2 upgrades generated | 57 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 1 246 313 617 cr |
Crew hired | 16 |
Crew fired | 12 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 16H 24M 57S |
Time in gunner role | 4H 26M 58S |
Time in fighter con role | 2H 17M 16S |
Total credits accrued | 20 267 094 cr |