CMDR Johann von Messer profile
(Anaconda)
Federation: Petty Officer
Empire: Count
Balance |
|
---|---|
Current assets | 2 920 269 457 cr |
Credits spent on ships | 404 302 124 cr |
Credits spent on outfitting | 351 289 333 cr |
Credits spent on repairs | 2 689 632 cr |
Credits spent on fuel | 126 221 cr |
Credits spent on munitions | 533 219 cr |
Insurance claims | 19 |
Total claim costs | 5 859 651 cr |
Combat |
|
Bounties claimed | 1 413 |
Profit from bounties | 68 972 410 cr |
Combat bonds | 719 |
Profit from combat bonds | 30 189 178 cr |
Assassinations | 65 |
Profit from assassinations | 30 330 307 cr |
Highest single reward | 306 300 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 357 489 cr |
Bounties received/earned | 51 |
Lifetime bounty value | 33 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 11 363 cr |
Commodities smuggled | 5 |
Average profit | 2 273 cr |
Highest single transaction | 3 099 cr |
Trading |
|
Market network | 66 |
Trading profit | 1 760 548 470 cr |
Commodities traded | 10 989 |
Average profit | 8 464 175 cr |
Highest single transaction | 536 704 896 cr |
Mining |
|
Profits from mining | 1 754 744 912 cr |
Minerals refined | 2 167 |
Materials collected | 10 918 |
Exploration |
|
Systems visited | 2 799 |
Profits from exploration | 755 015 048 cr |
Level 2 detailed scans | 23 686 |
Level 3 detailed scans | 25 531 |
Highest payout | 10 244 737 cr |
Total hyperspace distance | 146 791 ly |
Total hyperspace jumps | 4 138 |
Max distance from start | 26 947,61 ly |
Max distance from Sol | 27 008,52 ly |
Max distance from Colonia | 22 357,38 ly |
Approximate time played | 4W 6D 8H 7M |
Passengers |
|
Total bulk passengers delivered | 137 |
Total VIPs delivered | 102 |
Total delivered | 239 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 492 365 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 563 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 131 |
Grade 3 upgrades generated | 161 |
Grade 4 upgrades generated | 104 |
Grade 5 upgrades generated | 47 |