CMDR SpaceMeNow profile
(Imperial Clipper)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 841 668 507 cr |
Credits spent on ships | 1 435 098 150 cr |
Credits spent on outfitting | 3 709 859 634 cr |
Credits spent on repairs | 60 128 079 cr |
Credits spent on fuel | 1 202 689 cr |
Credits spent on munitions | 4 120 783 cr |
Insurance claims | 101 |
Total claim costs | 351 798 408 cr |
Combat |
|
Bounties claimed | 2 844 |
Profit from bounties | 152 783 704 cr |
Combat bonds | 521 |
Profit from combat bonds | 13 561 356 cr |
Assassinations | 98 |
Profit from assassinations | 45 977 822 cr |
Highest single reward | 311 700 cr |
Skimmers killed | 290 |
Crime |
|
Fines issued | 155 |
Lifetime fines value | 152 134 cr |
Bounties received/earned | 831 |
Lifetime bounty value | 2 945 840 cr |
Highest bounty issued | 11 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 76 993 cr |
Commodities smuggled | 146 |
Average profit | 5 133 cr |
Highest single transaction | 40 820 cr |
Trading |
|
Market network | 116 |
Trading profit | 4 138 768 034 cr |
Commodities traded | 109 561 |
Average profit | 8 533 542 cr |
Highest single transaction | 552 463 197 cr |
Mining |
|
Profits from mining | 3 504 210 916 cr |
Minerals refined | 17 052 |
Materials collected | 24 397 |
Exploration |
|
Systems visited | 56 282 |
Profits from exploration | 17 179 958 175 cr |
Level 2 detailed scans | 196 059 |
Level 3 detailed scans | 209 304 |
Highest payout | 33 786 458 cr |
Total hyperspace distance | 2 694 369 ly |
Total hyperspace jumps | 61 399 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 640,53 ly |
Max distance from Colonia | 47 971,32 ly |
Approximate time played | 32W 3H 9M |
Passengers |
|
Total bulk passengers delivered | 44 |
Total VIPs delivered | 2 481 |
Total delivered | 2 525 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 180 293 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 636 |
Grade 1 upgrades generated | 386 |
Grade 2 upgrades generated | 426 |
Grade 3 upgrades generated | 559 |
Grade 4 upgrades generated | 554 |
Grade 5 upgrades generated | 711 |
Crew |
|
Crew credits earned | 2 538 437 350 cr |
Crew hired | 98 |
Crew fired | 98 |
Multi-Crew |
|
Total time in multi-crew | 19H 11M 11S |
Time in gunner role | 14M 15S |