CMDR Noam C profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 59 983 720 998 cr |
Credits spent on ships | 4 839 218 897 cr |
Credits spent on outfitting | 15 096 303 891 cr |
Credits spent on repairs | 87 572 390 cr |
Credits spent on fuel | 3 102 523 cr |
Credits spent on munitions | 31 977 640 cr |
Insurance claims | 328 |
Total claim costs | 1 705 881 779 cr |
Combat |
|
Bounties claimed | 32 032 |
Profit from bounties | 2 641 829 823 cr |
Combat bonds | 8 179 |
Profit from combat bonds | 1 680 333 538 cr |
Assassinations | 480 |
Profit from assassinations | 372 576 565 cr |
Highest single reward | 2 148 061 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 938 |
Lifetime fines value | 5 473 151 cr |
Bounties received/earned | 1 388 |
Lifetime bounty value | 23 850 305 cr |
Highest bounty issued | 840 100 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 6 241 782 cr |
Commodities smuggled | 336 |
Average profit | 120 034 cr |
Highest single transaction | 2 104 470 cr |
Trading |
|
Market network | 537 |
Trading profit | 43 794 910 692 cr |
Commodities traded | 1 017 522 |
Average profit | 13 356 179 cr |
Highest single transaction | 826 328 160 cr |
Mining |
|
Profits from mining | 49 797 348 890 cr |
Minerals refined | 2 201 |
Materials collected | 105 667 |
Exploration |
|
Systems visited | 9 812 |
Profits from exploration | 1 055 588 647 cr |
Level 2 detailed scans | 40 779 |
Level 3 detailed scans | 41 182 |
Highest payout | 10 593 077 cr |
Total hyperspace distance | 791 612 ly |
Total hyperspace jumps | 26 049 |
Max distance from start | 35 857,60 ly |
Max distance from Sol | 35 928,43 ly |
Max distance from Colonia | 23 693,20 ly |
Approximate time played | 49W 17H 58M |
Passengers |
|
Total bulk passengers delivered | 26 678 |
Total VIPs delivered | 1 128 |
Total delivered | 27 806 |
Total ejected | 328 |
Search and Rescue |
|
Total items rescued | 111 |
Total profit | 1 840 592 cr |
Total rescue transactions | 46 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 17 775 |
Grade 1 upgrades generated | 1 529 |
Grade 2 upgrades generated | 1 951 |
Grade 3 upgrades generated | 2 828 |
Grade 4 upgrades generated | 3 811 |
Grade 5 upgrades generated | 7 656 |
Crew |
|
Crew credits earned | 11 522 309 257 cr |
Crew hired | 22 |
Crew fired | 19 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 57M 30S |
Time in gunner role | 5M 29S |
Time in fighter con role | 8M 55S |