CMDR Romuld profile
(Diamondback Explorer)
Federation: Chief Petty Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 477 486 326 cr |
Credits spent on ships | 59 365 771 cr |
Credits spent on outfitting | 119 041 752 cr |
Credits spent on repairs | 262 495 cr |
Credits spent on fuel | 54 163 cr |
Credits spent on munitions | 202 327 cr |
Insurance claims | 33 |
Total claim costs | 16 550 787 cr |
Combat |
|
Bounties claimed | 260 |
Profit from bounties | 10 196 459 cr |
Combat bonds | 2 |
Profit from combat bonds | 24 000 cr |
Assassinations | 4 |
Profit from assassinations | 1 822 604 cr |
Highest single reward | 202 770 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 4 800 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 7 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 24 406 cr |
Commodities smuggled | 26 |
Average profit | 8 135 cr |
Highest single transaction | 10 386 cr |
Trading |
|
Market network | 75 |
Trading profit | 58 620 153 cr |
Commodities traded | 12 722 |
Average profit | 227 210 cr |
Highest single transaction | 5 492 280 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 2 583 |
Exploration |
|
Systems visited | 1 696 |
Profits from exploration | 369 383 136 cr |
Level 2 detailed scans | 6 341 |
Level 3 detailed scans | 9 012 |
Highest payout | 15 177 635 cr |
Total hyperspace distance | 61 637 ly |
Total hyperspace jumps | 2 309 |
Max distance from start | 12 670,30 ly |
Max distance from Sol | 12 727,78 ly |
Max distance from Colonia | 22 738,90 ly |
Approximate time played | 2W 18H 31M |
Passengers |
|
Total bulk passengers delivered | 163 |
Total VIPs delivered | 77 |
Total delivered | 240 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 226 687 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 147 |
Grade 1 upgrades generated | 34 |
Grade 2 upgrades generated | 31 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 12 |