CMDR Roober the Stroober profile
(Asp Explorer)
Federation: Midshipman
Empire: Earl
Balance |
|
---|---|
Current assets | 4 859 571 028 cr |
Credits spent on ships | 417 339 613 cr |
Credits spent on outfitting | 1 287 933 003 cr |
Credits spent on repairs | 7 205 220 cr |
Credits spent on fuel | 99 429 cr |
Credits spent on munitions | 304 690 cr |
Insurance claims | 15 |
Total claim costs | 20 662 651 cr |
Combat |
|
Bounties claimed | 767 |
Profit from bounties | 38 237 183 cr |
Combat bonds | 2 |
Profit from combat bonds | 98 355 cr |
Assassinations | 2 |
Profit from assassinations | 807 133 cr |
Highest single reward | 487 200 cr |
Skimmers killed | 110 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 8 050 cr |
Bounties received/earned | 227 |
Lifetime bounty value | 41 050 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 4 193 cr |
Commodities smuggled | 5 |
Average profit | 839 cr |
Highest single transaction | 1 165 cr |
Trading |
|
Market network | 57 |
Trading profit | 3 235 024 825 cr |
Commodities traded | 6 988 |
Average profit | 21 566 832 cr |
Highest single transaction | 220 655 778 cr |
Mining |
|
Profits from mining | 3 227 136 005 cr |
Minerals refined | 2 295 |
Materials collected | 12 787 |
Exploration |
|
Systems visited | 7 626 |
Profits from exploration | 1 870 622 135 cr |
Level 2 detailed scans | 20 916 |
Level 3 detailed scans | 24 722 |
Highest payout | 19 293 167 cr |
Total hyperspace distance | 307 607 ly |
Total hyperspace jumps | 8 423 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 2D 1H 42M |
Passengers |
|
Total bulk passengers delivered | 1 308 |
Total VIPs delivered | 675 |
Total delivered | 1 983 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 30 060 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 711 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 127 |
Grade 3 upgrades generated | 188 |
Grade 4 upgrades generated | 99 |
Grade 5 upgrades generated | 181 |
Crew |
|
Crew credits earned | 638 902 318 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 4M 22S |
Time in gunner role | 1H 11M 44S |
Time in fighter con role | 2H 23M 57S |
Total credits accrued | 705 487 cr |