CMDR systemadivinus profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 260 629 948 cr |
Credits spent on ships | 585 709 974 cr |
Credits spent on outfitting | 1 075 146 868 cr |
Credits spent on repairs | 19 510 665 cr |
Credits spent on fuel | 380 869 cr |
Credits spent on munitions | 4 014 796 cr |
Insurance claims | 33 |
Total claim costs | 121 966 030 cr |
Combat |
|
Bounties claimed | 4 161 |
Profit from bounties | 220 212 184 cr |
Combat bonds | 2 506 |
Profit from combat bonds | 956 947 283 cr |
Assassinations | 53 |
Profit from assassinations | 49 916 782 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 87 |
Lifetime fines value | 443 676 cr |
Bounties received/earned | 149 |
Lifetime bounty value | 232 500 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 751 647 cr |
Commodities smuggled | 25 |
Average profit | 83 516 cr |
Highest single transaction | 419 719 cr |
Trading |
|
Market network | 109 |
Trading profit | 307 959 289 cr |
Commodities traded | 24 029 |
Average profit | 959 375 cr |
Highest single transaction | 14 348 724 cr |
Mining |
|
Profits from mining | 1 118 328 cr |
Minerals refined | 500 |
Materials collected | 33 182 |
Exploration |
|
Systems visited | 4 835 |
Profits from exploration | 324 084 017 cr |
Level 2 detailed scans | 8 302 |
Level 3 detailed scans | 10 609 |
Highest payout | 5 162 634 cr |
Total hyperspace distance | 369 275 ly |
Total hyperspace jumps | 7 480 |
Max distance from start | 16 607,81 ly |
Max distance from Sol | 16 605,31 ly |
Max distance from Colonia | 38 175,88 ly |
Approximate time played | 7W 4D 7H 16M |
Passengers |
|
Total bulk passengers delivered | 2 126 |
Total VIPs delivered | 413 |
Total delivered | 2 539 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 484 |
Total profit | 247 044 399 cr |
Total rescue transactions | 60 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 498 |
Grade 1 upgrades generated | 287 |
Grade 2 upgrades generated | 348 |
Grade 3 upgrades generated | 458 |
Grade 4 upgrades generated | 529 |
Grade 5 upgrades generated | 876 |
Crew |
|
Crew credits earned | 484 902 485 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 11M 50S |