CMDR Pendergast profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 424 288 585 cr |
Credits spent on ships | 2 203 080 624 cr |
Credits spent on outfitting | 8 824 778 073 cr |
Credits spent on repairs | 22 559 308 cr |
Credits spent on fuel | 11 040 555 cr |
Credits spent on munitions | 5 036 177 cr |
Insurance claims | 112 |
Total claim costs | 14 749 661 cr |
Combat |
|
Bounties claimed | 10 735 |
Profit from bounties | 835 874 306 cr |
Combat bonds | 10 723 |
Profit from combat bonds | 263 115 680 cr |
Assassinations | 191 |
Profit from assassinations | 159 492 506 cr |
Highest single reward | 997 064 cr |
Skimmers killed | 1 641 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 456 304 cr |
Bounties received/earned | 1 085 |
Lifetime bounty value | 222 175 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1 321 639 cr |
Commodities smuggled | 633 |
Average profit | 66 082 cr |
Highest single transaction | 397 507 cr |
Trading |
|
Market network | 208 |
Trading profit | 4 760 360 486 cr |
Commodities traded | 472 922 |
Average profit | 2 570 389 cr |
Highest single transaction | 176 888 448 cr |
Mining |
|
Profits from mining | 146 432 077 cr |
Minerals refined | 5 740 |
Materials collected | 46 167 |
Exploration |
|
Systems visited | 6 853 |
Profits from exploration | 429 880 242 cr |
Level 2 detailed scans | 10 013 |
Level 3 detailed scans | 7 745 |
Highest payout | 6 480 190 cr |
Total hyperspace distance | 380 442 ly |
Total hyperspace jumps | 13 186 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 13W 6D 6H 52M |
Passengers |
|
Total bulk passengers delivered | 2 267 |
Total VIPs delivered | 1 220 |
Total delivered | 3 487 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 1 034 |
Total profit | 31 997 632 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5 860 |
Grade 1 upgrades generated | 872 |
Grade 2 upgrades generated | 496 |
Grade 3 upgrades generated | 833 |
Grade 4 upgrades generated | 1 009 |
Grade 5 upgrades generated | 2 650 |
Crew |
|
Crew credits earned | 1 626 326 291 cr |
Crew hired | 255 |
Crew fired | 254 |
Multi-Crew |
|
Total time in multi-crew | 2H 18M 23S |
Time in gunner role | 19M 14S |