CMDR Thomas Kavendish profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16 955 114 840 cr |
Credits spent on ships | 2 084 440 655 cr |
Credits spent on outfitting | 4 393 040 737 cr |
Credits spent on repairs | 218 688 548 cr |
Credits spent on fuel | 1 607 118 cr |
Credits spent on munitions | 27 884 762 cr |
Insurance claims | 124 |
Total claim costs | 1 633 601 261 cr |
Combat |
|
Bounties claimed | 12 693 |
Profit from bounties | 1 360 611 752 cr |
Combat bonds | 36 421 |
Profit from combat bonds | 12 748 811 801 cr |
Assassinations | 197 |
Profit from assassinations | 264 252 855 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 1 000 |
Crime |
|
Fines issued | 1 118 |
Lifetime fines value | 101 612 180 cr |
Bounties received/earned | 3 442 |
Lifetime bounty value | 5 489 275 cr |
Highest bounty issued | 475 200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 74 824 630 cr |
Commodities smuggled | 9 869 |
Average profit | 935 308 cr |
Highest single transaction | 1 854 144 cr |
Trading |
|
Market network | 153 |
Trading profit | 10 723 244 634 cr |
Commodities traded | 123 363 |
Average profit | 6 014 159 cr |
Highest single transaction | 839 566 336 cr |
Mining |
|
Profits from mining | 10 428 168 223 cr |
Minerals refined | 10 798 |
Materials collected | 28 782 |
Exploration |
|
Systems visited | 38 929 |
Profits from exploration | 4 249 444 951 cr |
Level 2 detailed scans | 83 962 |
Level 3 detailed scans | 93 332 |
Highest payout | 16 716 894 cr |
Total hyperspace distance | 1 956 658 ly |
Total hyperspace jumps | 47 237 |
Max distance from start | 65 570,00 ly |
Max distance from Sol | 65 626,87 ly |
Max distance from Colonia | 47 774,24 ly |
Approximate time played | 41W 5D 20H 42M |
Passengers |
|
Total bulk passengers delivered | 990 |
Total VIPs delivered | 1 174 |
Total delivered | 2 164 |
Total ejected | 99 |
Search and Rescue |
|
Total items rescued | 81 |
Total profit | 846 186 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 474 |
Grade 1 upgrades generated | 311 |
Grade 2 upgrades generated | 348 |
Grade 3 upgrades generated | 596 |
Grade 4 upgrades generated | 600 |
Grade 5 upgrades generated | 619 |
Crew |
|
Crew credits earned | 3 870 859 947 cr |
Crew hired | 512 |
Crew fired | 487 |
Crew lost | 34 |
Multi-Crew |
|
Total time in multi-crew | 4D 7H 17M 35S |
Time in gunner role | 29M 52S |