CMDR Zorik27 profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 983 191 876 cr |
Credits spent on ships | 710 609 398 cr |
Credits spent on outfitting | 1 752 134 590 cr |
Credits spent on repairs | 13 591 215 cr |
Credits spent on fuel | 647 715 cr |
Credits spent on munitions | 1 814 599 cr |
Insurance claims | 32 |
Total claim costs | 275 695 301 cr |
Combat |
|
Bounties claimed | 1 798 |
Profit from bounties | 76 341 526 cr |
Combat bonds | 849 |
Profit from combat bonds | 26 056 700 cr |
Assassinations | 204 |
Profit from assassinations | 149 139 892 cr |
Highest single reward | 327 211 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 332 |
Lifetime fines value | 111 403 cr |
Bounties received/earned | 216 |
Lifetime bounty value | 305 800 cr |
Highest bounty issued | 60 500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 115 878 cr |
Commodities smuggled | 45 |
Average profit | 6 099 cr |
Highest single transaction | 25 126 cr |
Trading |
|
Market network | 144 |
Trading profit | 408 797 175 cr |
Commodities traded | 92 624 |
Average profit | 597 657 cr |
Highest single transaction | 17 749 220 cr |
Mining |
|
Profits from mining | 1 786 485 cr |
Minerals refined | 623 |
Materials collected | 10 046 |
Exploration |
|
Systems visited | 3 583 |
Profits from exploration | 137 394 279 cr |
Level 2 detailed scans | 2 312 |
Level 3 detailed scans | 2 311 |
Highest payout | 8 916 985 cr |
Total hyperspace distance | 206 007 ly |
Total hyperspace jumps | 7 329 |
Max distance from start | 20 960,33 ly |
Max distance from Sol | 21 018,49 ly |
Max distance from Colonia | 22 461,86 ly |
Approximate time played | 4W 4D 3H 25M |
Passengers |
|
Total bulk passengers delivered | 4 505 |
Total VIPs delivered | 1 162 |
Total delivered | 5 667 |
Total ejected | 229 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 864 |
Grade 1 upgrades generated | 329 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 153 |
Grade 4 upgrades generated | 132 |
Grade 5 upgrades generated | 172 |
Crew |
|
Crew credits earned | 152 691 772 cr |
Crew hired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 40S |
Time in gunner role | 1M 52S |