CMDR Maiya profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 528 712 270 cr |
Credits spent on ships | 751 299 012 cr |
Credits spent on outfitting | 3 806 311 005 cr |
Credits spent on repairs | 27 831 878 cr |
Credits spent on fuel | 1 242 787 cr |
Credits spent on munitions | 3 474 386 cr |
Insurance claims | 15 |
Total claim costs | 74 791 369 cr |
Combat |
|
Bounties claimed | 3 367 |
Profit from bounties | 480 491 592 cr |
Combat bonds | 120 |
Profit from combat bonds | 6 655 342 cr |
Assassinations | 29 |
Profit from assassinations | 35 936 172 cr |
Highest single reward | 1 489 700 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 1 582 988 cr |
Bounties received/earned | 89 |
Lifetime bounty value | 313 420 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 170 628 cr |
Commodities smuggled | 11 |
Average profit | 24 375 cr |
Highest single transaction | 128 128 cr |
Trading |
|
Market network | 113 |
Trading profit | 8 795 163 505 cr |
Commodities traded | 25 210 |
Average profit | 15 705 649 cr |
Highest single transaction | 767 126 306 cr |
Mining |
|
Profits from mining | 8 716 067 766 cr |
Minerals refined | 12 530 |
Materials collected | 23 383 |
Exploration |
|
Systems visited | 8 772 |
Profits from exploration | 288 938 462 cr |
Level 2 detailed scans | 8 878 |
Level 3 detailed scans | 17 015 |
Highest payout | 4 947 091 cr |
Total hyperspace distance | 310 118 ly |
Total hyperspace jumps | 13 150 |
Max distance from start | 23 111,62 ly |
Max distance from Sol | 23 037,29 ly |
Max distance from Colonia | 27 332,86 ly |
Approximate time played | 15W 5H 7M |
Passengers |
|
Total bulk passengers delivered | 4 055 |
Total VIPs delivered | 537 |
Total delivered | 4 592 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 1 328 644 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2 618 |
Grade 1 upgrades generated | 478 |
Grade 2 upgrades generated | 400 |
Grade 3 upgrades generated | 535 |
Grade 4 upgrades generated | 588 |
Grade 5 upgrades generated | 617 |
Crew |
|
Crew credits earned | 1 476 488 094 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1M 34S |