CMDR PapaBear profile
(Asp Explorer)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 1 649 071 951 cr |
Credits spent on ships | 312 692 265 cr |
Credits spent on outfitting | 970 672 309 cr |
Credits spent on repairs | 7 099 912 cr |
Credits spent on fuel | 405 126 cr |
Credits spent on munitions | 819 640 cr |
Insurance claims | 40 |
Total claim costs | 94 368 904 cr |
Combat |
|
Bounties claimed | 3 079 |
Profit from bounties | 74 606 108 cr |
Combat bonds | 285 |
Profit from combat bonds | 17 964 554 cr |
Assassinations | 31 |
Profit from assassinations | 6 035 743 cr |
Highest single reward | 1 477 813 cr |
Skimmers killed | 475 |
Crime |
|
Fines issued | 102 |
Lifetime fines value | 172 467 cr |
Bounties received/earned | 265 |
Lifetime bounty value | 214 480 cr |
Highest bounty issued | 7 805 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 673 331 cr |
Commodities smuggled | 149 |
Average profit | 13 741 cr |
Highest single transaction | 78 780 cr |
Trading |
|
Market network | 464 |
Trading profit | 58 118 041 cr |
Commodities traded | 57 684 |
Average profit | 46 236 cr |
Highest single transaction | 4 069 966 cr |
Mining |
|
Profits from mining | 3 602 600 cr |
Minerals refined | 337 |
Materials collected | 9 649 |
Exploration |
|
Systems visited | 5 753 |
Profits from exploration | 1 215 304 018 cr |
Level 2 detailed scans | 34 391 |
Level 3 detailed scans | 105 023 |
Highest payout | 12 456 565 cr |
Total hyperspace distance | 218 817 ly |
Total hyperspace jumps | 7 535 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 617,73 ly |
Approximate time played | 14W 5D 2H 27M |
Passengers |
|
Total bulk passengers delivered | 1 230 |
Total VIPs delivered | 320 |
Total delivered | 1 550 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 1 322 782 cr |
Total rescue transactions | 29 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 518 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 141 |
Grade 4 upgrades generated | 90 |
Grade 5 upgrades generated | 58 |
Crew |
|
Crew credits earned | 205 419 780 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 6H 56M 41S |
Time in gunner role | 4H 23M 26S |
Time in fighter con role | 9M 15S |