CMDR Marc Necessarius profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 151 236 881 cr |
Credits spent on ships | 1 973 172 106 cr |
Credits spent on outfitting | 7 249 110 551 cr |
Credits spent on repairs | 53 092 619 cr |
Credits spent on fuel | 2 136 943 cr |
Credits spent on munitions | 9 974 440 cr |
Insurance claims | 79 |
Total claim costs | 302 795 532 cr |
Combat |
|
Bounties claimed | 10 190 |
Profit from bounties | 1 417 523 043 cr |
Combat bonds | 6 071 |
Profit from combat bonds | 336 673 807 cr |
Assassinations | 196 |
Profit from assassinations | 347 540 668 cr |
Highest single reward | 1 006 407 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 196 |
Lifetime fines value | 11 379 298 cr |
Bounties received/earned | 121 |
Lifetime bounty value | 66 540 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 1 365 027 cr |
Commodities smuggled | 2 002 |
Average profit | 34 126 cr |
Highest single transaction | 824 704 cr |
Trading |
|
Market network | 608 |
Trading profit | 3 003 621 163 cr |
Commodities traded | 441 461 |
Average profit | 1 379 707 cr |
Highest single transaction | 33 128 214 cr |
Mining |
|
Profits from mining | 106 907 422 cr |
Minerals refined | 2 024 |
Materials collected | 30 389 |
Exploration |
|
Systems visited | 11 495 |
Profits from exploration | 952 080 998 cr |
Level 2 detailed scans | 38 443 |
Level 3 detailed scans | 149 017 |
Highest payout | 29 387 564 cr |
Total hyperspace distance | 561 201 ly |
Total hyperspace jumps | 20 613 |
Max distance from start | 43 365,80 ly |
Max distance from Sol | 44 354,31 ly |
Max distance from Colonia | 34 925,96 ly |
Approximate time played | 24W 14H 30M |
Passengers |
|
Total bulk passengers delivered | 2 391 |
Total VIPs delivered | 931 |
Total delivered | 3 322 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 59 |
Total profit | 817 598 cr |
Total rescue transactions | 29 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 6 214 |
Grade 1 upgrades generated | 506 |
Grade 2 upgrades generated | 753 |
Grade 3 upgrades generated | 1 242 |
Grade 4 upgrades generated | 1 457 |
Grade 5 upgrades generated | 2 256 |
Crew |
|
Crew credits earned | 1 145 369 680 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |