CMDR Fazius [GPL] profile

(Imperial Cutter)

Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15 274 259 404 cr |
Credits spent on ships | 4 642 298 674 cr |
Credits spent on outfitting | 8 435 830 367 cr |
Credits spent on repairs | 118 426 472 cr |
Credits spent on fuel | 1 491 113 cr |
Credits spent on munitions | 8 622 392 cr |
Insurance claims | 352 |
Total claim costs | 1 146 292 759 cr |
Combat |
|
Bounties claimed | 9 832 |
Profit from bounties | 896 476 372 cr |
Combat bonds | 9 725 |
Profit from combat bonds | 604 589 662 cr |
Assassinations | 185 |
Profit from assassinations | 94 682 044 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 175 |
Crime |
|
Fines issued | 737 |
Lifetime fines value | 9 228 889 cr |
Bounties received/earned | 1 785 |
Lifetime bounty value | 4 234 675 cr |
Highest bounty issued | 334 900 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 40 293 386 cr |
Commodities smuggled | 18 342 |
Average profit | 266 844 cr |
Highest single transaction | 7 263 216 cr |
Trading |
|
Market network | 852 |
Trading profit | 2 438 320 751 cr |
Commodities traded | 482 872 |
Average profit | 795 797 cr |
Highest single transaction | 275 731 444 cr |
Mining |
|
Profits from mining | 918 588 089 cr |
Minerals refined | 2 767 |
Materials collected | 71 824 |
Exploration |
|
Systems visited | 35 411 |
Profits from exploration | 9 585 873 461 cr |
Level 2 detailed scans | 246 594 |
Level 3 detailed scans | 245 601 |
Highest payout | 20 834 819 cr |
Total hyperspace distance | 2 582 102 ly |
Total hyperspace jumps | 49 977 |
Max distance from start | 65 371,54 ly |
Max distance from Sol | 65 428,39 ly |
Max distance from Colonia | 46 954,36 ly |
Approximate time played | 92W 6D 19H 57M |
Passengers |
|
Total bulk passengers delivered | 3 451 |
Total VIPs delivered | 1 797 |
Total delivered | 5 248 |
Total ejected | 4 249 |
Search and Rescue |
|
Total items rescued | 176 |
Total profit | 3 412 478 cr |
Total rescue transactions | 66 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 7 586 |
Grade 1 upgrades generated | 1 146 |
Grade 2 upgrades generated | 1 450 |
Grade 3 upgrades generated | 2 025 |
Grade 4 upgrades generated | 1 729 |
Grade 5 upgrades generated | 1 236 |
Crew |
|
Crew credits earned | 307 915 032 cr |
Crew hired | 41 |
Crew fired | 36 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 11H 25M 29S |