CMDR NeoTron profile
(Krait Mk II)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 22 790 833 265 cr |
Credits spent on ships | 2 709 740 123 cr |
Credits spent on outfitting | 22 614 814 566 cr |
Credits spent on repairs | 80 479 427 cr |
Credits spent on fuel | 4 679 899 cr |
Credits spent on munitions | 13 795 534 cr |
Insurance claims | 113 |
Total claim costs | 988 328 347 cr |
Combat |
|
Bounties claimed | 7 901 |
Profit from bounties | 354 850 775 cr |
Combat bonds | 6 072 |
Profit from combat bonds | 15 735 510 163 cr |
Assassinations | 237 |
Profit from assassinations | 41 709 456 cr |
Highest single reward | 1 378 879 cr |
Skimmers killed | 138 |
Crime |
|
Fines issued | 1 121 |
Lifetime fines value | 89 693 153 cr |
Bounties received/earned | 370 |
Lifetime bounty value | 544 410 cr |
Highest bounty issued | 9 465 cr |
Smuggling |
|
Black market network | 37 |
Black market profit | 373 672 403 cr |
Commodities smuggled | 81 966 |
Average profit | 1 058 562 cr |
Highest single transaction | 45 085 440 cr |
Trading |
|
Market network | 300 |
Trading profit | 18 024 354 670 cr |
Commodities traded | 419 449 |
Average profit | 9 154 065 cr |
Highest single transaction | 1 310 240 000 cr |
Mining |
|
Profits from mining | 15 380 210 566 cr |
Minerals refined | 17 128 |
Materials collected | 38 627 |
Exploration |
|
Systems visited | 26 169 |
Profits from exploration | 5 111 436 530 cr |
Level 2 detailed scans | 31 706 |
Level 3 detailed scans | 151 485 |
Highest payout | 63 499 029 cr |
Total hyperspace distance | 1 076 081 ly |
Total hyperspace jumps | 34 036 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 20W 5D 17H 2M |
Passengers |
|
Total bulk passengers delivered | 3 892 |
Total VIPs delivered | 1 117 |
Total delivered | 5 009 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 197 405 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 811 |
Grade 1 upgrades generated | 552 |
Grade 2 upgrades generated | 287 |
Grade 3 upgrades generated | 592 |
Grade 4 upgrades generated | 716 |
Grade 5 upgrades generated | 1 664 |
Crew |
|
Crew credits earned | 3 752 836 863 cr |
Crew hired | 41 |
Crew fired | 40 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 56M 41S |
Time in gunner role | 59M 36S |
Total credits accrued | 145 838 cr |