CMDR tanakona profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 978 209 905 cr |
Credits spent on ships | 2 324 557 740 cr |
Credits spent on outfitting | 7 438 854 778 cr |
Credits spent on repairs | 26 590 259 cr |
Credits spent on fuel | 319 939 cr |
Credits spent on munitions | 1 347 069 cr |
Insurance claims | 32 |
Total claim costs | 178 261 538 cr |
Combat |
|
Bounties claimed | 404 |
Profit from bounties | 23 026 657 cr |
Combat bonds | 298 |
Profit from combat bonds | 10 711 110 cr |
Assassinations | 1 |
Profit from assassinations | 210 067 cr |
Highest single reward | 285 095 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 192 |
Lifetime fines value | 384 850 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 34 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 59 020 cr |
Commodities smuggled | 6 |
Average profit | 9 837 cr |
Highest single transaction | 42 197 cr |
Trading |
|
Market network | 80 |
Trading profit | 12 145 410 040 cr |
Commodities traded | 19 036 |
Average profit | 51 031 135 cr |
Highest single transaction | 710 353 980 cr |
Mining |
|
Profits from mining | 12 141 906 640 cr |
Minerals refined | 15 913 |
Materials collected | 22 591 |
Exploration |
|
Systems visited | 11 009 |
Profits from exploration | 1 162 597 168 cr |
Level 2 detailed scans | 35 243 |
Level 3 detailed scans | 35 776 |
Highest payout | 10 509 497 cr |
Total hyperspace distance | 841 057 ly |
Total hyperspace jumps | 12 510 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 7W 4D 21H 33M |
Passengers |
|
Total bulk passengers delivered | 7 968 |
Total VIPs delivered | 2 |
Total delivered | 7 970 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 57 235 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3 432 |
Grade 1 upgrades generated | 596 |
Grade 2 upgrades generated | 565 |
Grade 3 upgrades generated | 748 |
Grade 4 upgrades generated | 847 |
Grade 5 upgrades generated | 676 |
Crew |
|
Crew credits earned | 187 686 646 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 8H 40M 31S |
Time in gunner role | 17M 13S |
Time in fighter con role | 11M 48S |
Total credits accrued | 1 232 000 cr |