CMDR Caph Boothby profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 198 270 648 cr |
Credits spent on ships | 747 564 228 cr |
Credits spent on outfitting | 1 600 110 845 cr |
Credits spent on repairs | 13 949 579 cr |
Credits spent on fuel | 720 366 cr |
Credits spent on munitions | 496 764 cr |
Insurance claims | 19 |
Total claim costs | 48 934 027 cr |
Combat |
|
Bounties claimed | 2 110 |
Profit from bounties | 133 496 111 cr |
Combat bonds | 466 |
Profit from combat bonds | 17 513 806 cr |
Assassinations | 9 |
Profit from assassinations | 1 516 394 cr |
Highest single reward | 552 341 cr |
Skimmers killed | 86 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 1 639 863 cr |
Bounties received/earned | 87 |
Lifetime bounty value | 120 050 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 574 713 cr |
Commodities smuggled | 117 |
Average profit | 157 471 cr |
Highest single transaction | 827 568 cr |
Trading |
|
Market network | 143 |
Trading profit | 5 333 889 671 cr |
Commodities traded | 532 243 |
Average profit | 3 907 611 cr |
Highest single transaction | 607 919 488 cr |
Mining |
|
Profits from mining | 4 322 620 695 cr |
Minerals refined | 6 105 |
Materials collected | 25 598 |
Exploration |
|
Systems visited | 8 199 |
Profits from exploration | 2 891 031 031 cr |
Level 2 detailed scans | 59 562 |
Level 3 detailed scans | 62 358 |
Highest payout | 17 434 180 cr |
Total hyperspace distance | 447 507 ly |
Total hyperspace jumps | 12 183 |
Max distance from start | 35 910,39 ly |
Max distance from Sol | 35 923,53 ly |
Max distance from Colonia | 29 508,43 ly |
Approximate time played | 13W 17H 52M |
Passengers |
|
Total bulk passengers delivered | 7 133 |
Total VIPs delivered | 3 527 |
Total delivered | 10 660 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 763 527 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 063 |
Grade 1 upgrades generated | 286 |
Grade 2 upgrades generated | 349 |
Grade 3 upgrades generated | 483 |
Grade 4 upgrades generated | 540 |
Grade 5 upgrades generated | 405 |
Crew |
|
Crew credits earned | 10 760 262 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 31M 24S |
Time in fighter con role | 8M 22S |