CMDR Bofhenator profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 628 087 724 cr |
Credits spent on ships | 766 360 415 cr |
Credits spent on outfitting | 2 770 018 624 cr |
Credits spent on repairs | 19 130 781 cr |
Credits spent on fuel | 451 607 cr |
Credits spent on munitions | 5 715 442 cr |
Insurance claims | 39 |
Total claim costs | 94 128 087 cr |
Combat |
|
Bounties claimed | 11 385 |
Profit from bounties | 391 512 297 cr |
Combat bonds | 1 110 |
Profit from combat bonds | 23 165 122 cr |
Assassinations | 146 |
Profit from assassinations | 58 506 630 cr |
Highest single reward | 318 340 cr |
Skimmers killed | 156 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 327 149 cr |
Bounties received/earned | 145 |
Lifetime bounty value | 100 590 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 1 701 607 cr |
Commodities smuggled | 759 |
Average profit | 33 365 cr |
Highest single transaction | 219 420 cr |
Trading |
|
Market network | 311 |
Trading profit | 89 457 086 cr |
Commodities traded | 38 717 |
Average profit | 76 004 cr |
Highest single transaction | 4 202 544 cr |
Mining |
|
Profits from mining | 6 387 706 cr |
Minerals refined | 1 184 |
Materials collected | 18 774 |
Exploration |
|
Systems visited | 20 120 |
Profits from exploration | 583 518 451 cr |
Level 2 detailed scans | 24 477 |
Level 3 detailed scans | 81 389 |
Highest payout | 6 917 490 cr |
Total hyperspace distance | 754 050 ly |
Total hyperspace jumps | 25 409 |
Max distance from start | 65 390,60 ly |
Max distance from Sol | 65 319,47 ly |
Max distance from Colonia | 46 284,34 ly |
Approximate time played | 15W 2D 22H 10M |
Passengers |
|
Total bulk passengers delivered | 5 153 |
Total VIPs delivered | 1 259 |
Total delivered | 6 412 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 328 420 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 774 |
Grade 1 upgrades generated | 200 |
Grade 2 upgrades generated | 154 |
Grade 3 upgrades generated | 174 |
Grade 4 upgrades generated | 134 |
Grade 5 upgrades generated | 112 |
Crew |
|
Crew credits earned | 189 410 031 cr |
Crew hired | 11 |
Crew fired | 3 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 53M 19S |