CMDR Flimsie profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17 892 094 846 cr |
Credits spent on ships | 2 877 928 909 cr |
Credits spent on outfitting | 7 166 319 259 cr |
Credits spent on repairs | 127 948 603 cr |
Credits spent on fuel | 708 320 cr |
Credits spent on munitions | 7 647 658 cr |
Insurance claims | 94 |
Total claim costs | 911 799 308 cr |
Combat |
|
Bounties claimed | 6 064 |
Profit from bounties | 412 209 569 cr |
Combat bonds | 1 498 |
Profit from combat bonds | 3 922 803 855 cr |
Assassinations | 2 |
Profit from assassinations | 1 184 222 cr |
Highest single reward | 1 925 613 cr |
Skimmers killed | 2 734 |
Crime |
|
Fines issued | 151 |
Lifetime fines value | 4 277 447 cr |
Bounties received/earned | 2 005 |
Lifetime bounty value | 3 367 285 cr |
Highest bounty issued | 76 800 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 373 773 cr |
Commodities smuggled | 39 |
Average profit | 24 918 cr |
Highest single transaction | 119 784 cr |
Trading |
|
Market network | 119 |
Trading profit | 16 952 508 836 cr |
Commodities traded | 141 196 |
Average profit | 13 369 486 cr |
Highest single transaction | 873 996 436 cr |
Mining |
|
Profits from mining | 10 991 793 028 cr |
Minerals refined | 20 959 |
Materials collected | 70 949 |
Exploration |
|
Systems visited | 17 105 |
Profits from exploration | 2 814 788 914 cr |
Level 2 detailed scans | 48 543 |
Level 3 detailed scans | 51 372 |
Highest payout | 13 422 015 cr |
Total hyperspace distance | 1 040 724 ly |
Total hyperspace jumps | 22 898 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 17W 5D 19H 29M |
Passengers |
|
Total bulk passengers delivered | 2 550 |
Total VIPs delivered | 1 844 |
Total delivered | 4 394 |
Total ejected | 193 |
Search and Rescue |
|
Total items rescued | 84 |
Total profit | 996 712 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 6 649 |
Grade 1 upgrades generated | 828 |
Grade 2 upgrades generated | 1 159 |
Grade 3 upgrades generated | 1 667 |
Grade 4 upgrades generated | 1 669 |
Grade 5 upgrades generated | 1 326 |
Crew |
|
Crew credits earned | 1 181 905 038 cr |
Crew hired | 26 |
Crew fired | 15 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 2D 4M 27S |
Time in gunner role | 23M 15S |
Time in fighter con role | 1M 45S |
Total credits accrued | 142 340 cr |