CMDR istoff profile

(Federal Corvette)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 019 788 900 cr |
Credits spent on ships | 1 856 936 429 cr |
Credits spent on outfitting | 6 968 816 183 cr |
Credits spent on repairs | 38 362 328 cr |
Credits spent on fuel | 2 213 728 cr |
Credits spent on munitions | 2 271 801 cr |
Insurance claims | 82 |
Total claim costs | 484 570 434 cr |
Combat |
|
Bounties claimed | 10 370 |
Profit from bounties | 1 173 599 825 cr |
Combat bonds | 3 058 |
Profit from combat bonds | 99 770 154 cr |
Assassinations | 15 |
Profit from assassinations | 479 304 cr |
Highest single reward | 2 136 400 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 174 |
Lifetime fines value | 3 194 760 cr |
Bounties received/earned | 161 |
Lifetime bounty value | 175 050 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 36 343 654 cr |
Commodities smuggled | 5 068 |
Average profit | 576 883 cr |
Highest single transaction | 3 672 000 cr |
Trading |
|
Market network | 174 |
Trading profit | 4 113 951 605 cr |
Commodities traded | 127 527 |
Average profit | 3 296 436 cr |
Highest single transaction | 255 453 480 cr |
Mining |
|
Profits from mining | 281 846 941 cr |
Minerals refined | 1 133 |
Materials collected | 18 861 |
Exploration |
|
Systems visited | 9 138 |
Profits from exploration | 796 875 929 cr |
Level 2 detailed scans | 20 746 |
Level 3 detailed scans | 40 359 |
Highest payout | 9 764 617 cr |
Total hyperspace distance | 486 703 ly |
Total hyperspace jumps | 13 266 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 12W 11H 42M |
Passengers |
|
Total bulk passengers delivered | 5 892 |
Total VIPs delivered | 2 965 |
Total delivered | 8 857 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 294 062 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 761 |
Grade 1 upgrades generated | 452 |
Grade 2 upgrades generated | 312 |
Grade 3 upgrades generated | 446 |
Grade 4 upgrades generated | 283 |
Grade 5 upgrades generated | 268 |
Crew |
|
Crew credits earned | 16 397 601 cr |
Crew hired | 11 |
Crew fired | 11 |
Multi-Crew |
|
Total time in multi-crew | 1H 14M 10S |
Time in gunner role | 1H 28M 42S |
Total credits accrued | 226 668 cr |