CMDR istoff profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 961 778 741 cr |
Credits spent on ships | 1 777 567 297 cr |
Credits spent on outfitting | 6 689 887 883 cr |
Credits spent on repairs | 34 145 865 cr |
Credits spent on fuel | 2 150 089 cr |
Credits spent on munitions | 1 988 269 cr |
Insurance claims | 78 |
Total claim costs | 420 619 474 cr |
Combat |
|
Bounties claimed | 9 709 |
Profit from bounties | 973 661 430 cr |
Combat bonds | 2 630 |
Profit from combat bonds | 73 400 084 cr |
Assassinations | 15 |
Profit from assassinations | 479 304 cr |
Highest single reward | 1 733 400 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 171 |
Lifetime fines value | 3 193 710 cr |
Bounties received/earned | 157 |
Lifetime bounty value | 169 350 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 36 294 514 cr |
Commodities smuggled | 5 056 |
Average profit | 585 395 cr |
Highest single transaction | 3 672 000 cr |
Trading |
|
Market network | 167 |
Trading profit | 4 054 212 519 cr |
Commodities traded | 119 033 |
Average profit | 3 301 476 cr |
Highest single transaction | 255 453 480 cr |
Mining |
|
Profits from mining | 281 846 941 cr |
Minerals refined | 1 133 |
Materials collected | 16 874 |
Exploration |
|
Systems visited | 8 785 |
Profits from exploration | 786 574 073 cr |
Level 2 detailed scans | 19 118 |
Level 3 detailed scans | 38 731 |
Highest payout | 9 764 617 cr |
Total hyperspace distance | 464 023 ly |
Total hyperspace jumps | 12 733 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 20H 20M |
Passengers |
|
Total bulk passengers delivered | 5 892 |
Total VIPs delivered | 2 965 |
Total delivered | 8 857 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 16 022 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 487 |
Grade 1 upgrades generated | 418 |
Grade 2 upgrades generated | 255 |
Grade 3 upgrades generated | 372 |
Grade 4 upgrades generated | 219 |
Grade 5 upgrades generated | 223 |
Crew |
|
Crew credits earned | 16 397 601 cr |
Crew hired | 11 |
Crew fired | 11 |
Multi-Crew |
|
Total time in multi-crew | 1H 14M 10S |
Time in gunner role | 1H 28M 42S |
Total credits accrued | 226 668 cr |