CMDR Molander [UGC] profile
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19 272 559 225 cr |
Credits spent on ships | 12 320 460 797 cr |
Credits spent on outfitting | 32 097 024 412 cr |
Credits spent on repairs | 96 136 420 cr |
Credits spent on fuel | 1 562 808 cr |
Credits spent on munitions | 5 020 886 cr |
Insurance claims | 54 |
Total claim costs | 482 833 517 cr |
Combat |
|
Bounties claimed | 9 036 |
Profit from bounties | 985 850 679 cr |
Combat bonds | 6 796 |
Profit from combat bonds | 4 202 620 600 cr |
Assassinations | 109 |
Profit from assassinations | 37 300 517 cr |
Highest single reward | 1 930 567 cr |
Skimmers killed | 97 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 1 232 825 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 114 195 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 3 385 022 cr |
Commodities smuggled | 2 518 |
Average profit | 153 865 cr |
Highest single transaction | 1 296 205 cr |
Trading |
|
Market network | 578 |
Trading profit | 11 067 256 943 cr |
Commodities traded | 535 858 |
Average profit | 3 854 844 cr |
Highest single transaction | 1 208 548 432 cr |
Mining |
|
Profits from mining | 10 773 401 709 cr |
Minerals refined | 27 665 |
Materials collected | 53 810 |
Exploration |
|
Systems visited | 34 212 |
Profits from exploration | 9 595 650 891 cr |
Level 2 detailed scans | 189 006 |
Level 3 detailed scans | 414 192 |
Highest payout | 25 805 206 cr |
Total hyperspace distance | 1 954 315 ly |
Total hyperspace jumps | 46 764 |
Max distance from start | 65 333,10 ly |
Max distance from Sol | 65 389,94 ly |
Max distance from Colonia | 48 958,95 ly |
Approximate time played | 57W 3D 10H |
Passengers |
|
Total bulk passengers delivered | 5 473 |
Total VIPs delivered | 517 |
Total delivered | 5 990 |
Total ejected | 85 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 62 073 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 10 037 |
Grade 1 upgrades generated | 1 046 |
Grade 2 upgrades generated | 1 419 |
Grade 3 upgrades generated | 1 996 |
Grade 4 upgrades generated | 2 424 |
Grade 5 upgrades generated | 3 152 |
Crew |
|
Crew credits earned | 193 015 894 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 10H 5M 34S |