CMDR Gysendorf profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3 747 957 240 cr |
Credits spent on ships | 805 806 310 cr |
Credits spent on outfitting | 2 166 699 897 cr |
Credits spent on repairs | 6 954 974 cr |
Credits spent on fuel | 218 867 cr |
Credits spent on munitions | 1 869 498 cr |
Insurance claims | 88 |
Total claim costs | 108 207 553 cr |
Combat |
|
Bounties claimed | 3 107 |
Profit from bounties | 227 241 516 cr |
Combat bonds | 195 |
Profit from combat bonds | 6 492 440 cr |
Assassinations | 6 |
Profit from assassinations | 1 033 271 cr |
Highest single reward | 1 348 871 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 445 708 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 41 820 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 35 508 cr |
Commodities smuggled | 11 |
Average profit | 8 877 cr |
Highest single transaction | 16 362 cr |
Trading |
|
Market network | 120 |
Trading profit | 408 495 984 cr |
Commodities traded | 84 578 |
Average profit | 489 217 cr |
Highest single transaction | 208 579 008 cr |
Mining |
|
Profits from mining | 221 048 392 cr |
Minerals refined | 1 322 |
Materials collected | 7 287 |
Exploration |
|
Systems visited | 3 044 |
Profits from exploration | 401 552 310 cr |
Level 2 detailed scans | 9 833 |
Level 3 detailed scans | 12 679 |
Highest payout | 28 237 889 cr |
Total hyperspace distance | 119 666 ly |
Total hyperspace jumps | 4 800 |
Max distance from start | 25 845,20 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 924,21 ly |
Approximate time played | 3W 5D 10H 38M |
Passengers |
|
Total bulk passengers delivered | 1 161 |
Total VIPs delivered | 66 |
Total delivered | 1 227 |
Total ejected | 82 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 319 |
Grade 1 upgrades generated | 152 |
Grade 2 upgrades generated | 44 |
Grade 3 upgrades generated | 70 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew credits earned | 116 663 752 cr |
Crew hired | 32 |
Crew fired | 29 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 59M 46S |
Time in gunner role | 31S |
Time in fighter con role | 18M 18S |
Total credits accrued | 370 523 cr |