CMDR PhaserArray profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 986 050 676 cr |
Credits spent on ships | 974 489 697 cr |
Credits spent on outfitting | 750 235 055 741 cr |
Credits spent on repairs | 18 145 051 cr |
Credits spent on fuel | 334 184 cr |
Credits spent on munitions | 1 404 020 cr |
Insurance claims | 68 |
Total claim costs | 157 640 935 cr |
Combat |
|
Bounties claimed | 942 |
Profit from bounties | 73 372 868 cr |
Combat bonds | 1 134 |
Profit from combat bonds | 45 218 500 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 326 475 cr |
Skimmers killed | 2 117 |
Crime |
|
Fines issued | 421 |
Lifetime fines value | 21 986 209 cr |
Bounties received/earned | 538 |
Lifetime bounty value | 177 050 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 090 331 cr |
Commodities smuggled | 78 |
Average profit | 83 872 cr |
Highest single transaction | 287 991 cr |
Trading |
|
Market network | 77 |
Trading profit | 13 691 175 224 cr |
Commodities traded | 85 588 |
Average profit | 23 363 780 cr |
Highest single transaction | 81 392 664 cr |
Mining |
|
Profits from mining | 1 914 805 cr |
Minerals refined | 545 |
Materials collected | 15 436 |
Exploration |
|
Systems visited | 7 375 |
Profits from exploration | 498 940 806 cr |
Level 2 detailed scans | 3 535 |
Level 3 detailed scans | 5 331 |
Highest payout | 4 431 618 cr |
Total hyperspace distance | 626 980 ly |
Total hyperspace jumps | 9 093 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 8W 2D 17H 14M |
Passengers |
|
Total bulk passengers delivered | 4 539 |
Total VIPs delivered | 2 851 |
Total delivered | 7 390 |
Total ejected | 105 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 54 930 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 385 |
Grade 1 upgrades generated | 231 |
Grade 2 upgrades generated | 198 |
Grade 3 upgrades generated | 274 |
Grade 4 upgrades generated | 256 |
Grade 5 upgrades generated | 426 |
Crew |
|
Crew credits earned | 25 164 170 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 30M 46S |
Time in gunner role | 51M 13S |
Time in fighter con role | 58M 45S |
Total credits accrued | 1 146 400 cr |