CMDR cdspace profile

(Asp Explorer)

Federation: Post Captain
Empire: Count
Balance |
|
---|---|
Current assets | 2 977 104 219 cr |
Credits spent on ships | 347 927 822 cr |
Credits spent on outfitting | 385 131 350 cr |
Credits spent on repairs | 3 791 881 cr |
Credits spent on fuel | 87 028 cr |
Credits spent on munitions | 136 966 cr |
Insurance claims | 25 |
Total claim costs | 126 294 068 cr |
Combat |
|
Bounties claimed | 76 |
Profit from bounties | 8 657 720 cr |
Combat bonds | 5 |
Profit from combat bonds | 1 085 607 cr |
Assassinations | 25 |
Profit from assassinations | 16 485 707 cr |
Highest single reward | 457 559 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 855 525 cr |
Bounties received/earned | 47 |
Lifetime bounty value | 23 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 9 524 cr |
Commodities smuggled | 2 |
Average profit | 9 524 cr |
Highest single transaction | 9 524 cr |
Trading |
|
Market network | 113 |
Trading profit | 970 448 523 cr |
Commodities traded | 63 150 |
Average profit | 2 540 441 cr |
Highest single transaction | 236 547 520 cr |
Mining |
|
Profits from mining | 4 191 011 cr |
Minerals refined | 256 |
Materials collected | 3 999 |
Exploration |
|
Systems visited | 20 565 |
Profits from exploration | 1 825 036 949 cr |
Level 2 detailed scans | 80 691 |
Level 3 detailed scans | 80 688 |
Highest payout | 7 599 530 cr |
Total hyperspace distance | 1 008 947 ly |
Total hyperspace jumps | 22 367 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 618,86 ly |
Approximate time played | 12W 1D 16H 8M |
Passengers |
|
Total bulk passengers delivered | 223 |
Total VIPs delivered | 132 |
Total delivered | 355 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 756 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 331 |
Grade 1 upgrades generated | 112 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 72 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 23 |
Crew |
|
Crew credits earned | 8 360 931 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 30S |
Time in gunner role | 21M 6S |