CMDR fr3dium profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 078 759 418 cr |
Credits spent on ships | 1 080 767 967 cr |
Credits spent on outfitting | 3 842 203 346 cr |
Credits spent on repairs | 28 095 173 cr |
Credits spent on fuel | 396 131 cr |
Credits spent on munitions | 5 281 101 cr |
Insurance claims | 84 |
Total claim costs | 279 220 688 cr |
Combat |
|
Bounties claimed | 13 386 |
Profit from bounties | 640 770 698 cr |
Combat bonds | 490 |
Profit from combat bonds | 13 641 037 cr |
Assassinations | 30 |
Profit from assassinations | 23 084 435 cr |
Highest single reward | 1 281 505 cr |
Skimmers killed | 1 763 |
Crime |
|
Fines issued | 479 |
Lifetime fines value | 3 695 474 cr |
Bounties received/earned | 1 819 |
Lifetime bounty value | 791 982 cr |
Highest bounty issued | 15 000 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 9 418 313 cr |
Commodities smuggled | 1 010 |
Average profit | 61 558 cr |
Highest single transaction | 3 196 596 cr |
Trading |
|
Market network | 212 |
Trading profit | 2 203 599 403 cr |
Commodities traded | 63 133 |
Average profit | 1 174 627 cr |
Highest single transaction | 212 364 416 cr |
Mining |
|
Profits from mining | 2 001 283 790 cr |
Minerals refined | 3 926 |
Materials collected | 54 095 |
Exploration |
|
Systems visited | 7 414 |
Profits from exploration | 2 360 671 362 cr |
Level 2 detailed scans | 49 642 |
Level 3 detailed scans | 76 683 |
Highest payout | 26 525 786 cr |
Total hyperspace distance | 547 894 ly |
Total hyperspace jumps | 10 510 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 16W 2D 10M |
Passengers |
|
Total bulk passengers delivered | 9 589 |
Total VIPs delivered | 2 510 |
Total delivered | 12 099 |
Total ejected | 99 |
Search and Rescue |
|
Total items rescued | 161 |
Total profit | 1 941 216 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 182 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 156 |
Grade 3 upgrades generated | 247 |
Grade 4 upgrades generated | 270 |
Grade 5 upgrades generated | 277 |
Crew |
|
Crew credits earned | 1 633 739 319 cr |
Crew hired | 9 |
Crew fired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 8H 49M 53S |
Time in gunner role | 8S |
Total credits accrued | 2 289 cr |