CMDR WIBS3667 profile
(Type-10 Defender)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24 145 364 954 cr |
Credits spent on ships | 2 145 318 531 cr |
Credits spent on outfitting | 15 620 377 799 cr |
Credits spent on repairs | 40 552 422 cr |
Credits spent on fuel | 1 104 076 cr |
Credits spent on munitions | 4 245 918 cr |
Insurance claims | 43 |
Total claim costs | 216 973 160 cr |
Combat |
|
Bounties claimed | 15 664 |
Profit from bounties | 2 673 222 541 cr |
Combat bonds | 14 902 |
Profit from combat bonds | 825 594 464 cr |
Assassinations | 518 |
Profit from assassinations | 1 561 643 545 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 166 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 1 610 394 cr |
Bounties received/earned | 2 047 |
Lifetime bounty value | 9 902 090 cr |
Highest bounty issued | 357 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 491 cr |
Commodities smuggled | 5 |
Average profit | 498 cr |
Highest single transaction | 1 632 cr |
Trading |
|
Market network | 128 |
Trading profit | 13 434 630 548 cr |
Commodities traded | 149 535 |
Average profit | 9 929 513 cr |
Highest single transaction | 620 173 824 cr |
Mining |
|
Profits from mining | 11 559 417 694 cr |
Minerals refined | 23 496 |
Materials collected | 26 104 |
Exploration |
|
Systems visited | 13 312 |
Profits from exploration | 2 816 808 492 cr |
Level 2 detailed scans | 82 675 |
Level 3 detailed scans | 86 261 |
Highest payout | 12 624 960 cr |
Total hyperspace distance | 725 961 ly |
Total hyperspace jumps | 19 234 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 58W 4D 23H 13M |
Passengers |
|
Total bulk passengers delivered | 174 |
Total VIPs delivered | 932 |
Total delivered | 1 106 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 212 937 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 2 722 |
Grade 1 upgrades generated | 469 |
Grade 2 upgrades generated | 523 |
Grade 3 upgrades generated | 745 |
Grade 4 upgrades generated | 620 |
Grade 5 upgrades generated | 365 |
Crew |
|
Crew credits earned | 2 380 062 444 cr |
Crew hired | 15 |
Crew fired | 12 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 5H 19M 24S |