CMDR Robert Davaham profile
(Beluga Liner)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 475 938 376 cr |
Credits spent on ships | 915 797 715 cr |
Credits spent on outfitting | 2 393 219 981 cr |
Credits spent on repairs | 7 598 128 cr |
Credits spent on fuel | 87 463 cr |
Credits spent on munitions | 126 188 cr |
Insurance claims | 8 |
Total claim costs | 58 640 309 cr |
Combat |
|
Bounties claimed | 477 |
Profit from bounties | 14 068 235 cr |
Combat bonds | 118 |
Profit from combat bonds | 3 296 943 cr |
Assassinations | 5 |
Profit from assassinations | 68 736 cr |
Highest single reward | 238 220 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 285 661 cr |
Bounties received/earned | 47 |
Lifetime bounty value | 2 325 935 cr |
Highest bounty issued | 541 200 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 98 963 cr |
Commodities smuggled | 72 |
Average profit | 7 069 cr |
Highest single transaction | 31 390 cr |
Trading |
|
Market network | 57 |
Trading profit | 41 005 709 cr |
Commodities traded | 6 136 |
Average profit | 170 148 cr |
Highest single transaction | 8 073 051 cr |
Mining |
|
Profits from mining | 39 875 656 cr |
Minerals refined | 1 554 |
Materials collected | 6 073 |
Exploration |
|
Systems visited | 6 573 |
Profits from exploration | 1 371 777 042 cr |
Level 2 detailed scans | 26 878 |
Level 3 detailed scans | 33 884 |
Highest payout | 12 465 037 cr |
Total hyperspace distance | 316 248 ly |
Total hyperspace jumps | 7 059 |
Max distance from start | 65 429,32 ly |
Max distance from Sol | 65 428,39 ly |
Max distance from Colonia | 46 394,39 ly |
Approximate time played | 5W 19H 28M |
Passengers |
|
Total bulk passengers delivered | 1 446 |
Total VIPs delivered | 9 |
Total delivered | 1 455 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 24 346 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 584 |
Grade 1 upgrades generated | 98 |
Grade 2 upgrades generated | 112 |
Grade 3 upgrades generated | 137 |
Grade 4 upgrades generated | 125 |
Grade 5 upgrades generated | 112 |
Crew |
|
Crew credits earned | 33 595 195 cr |
Crew hired | 16 |
Crew fired | 14 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 17M 20S |