CMDR Halfpenny profile
(Viper Mk IV)
Federation: Petty Officer
Empire: King
Balance |
|
---|---|
Current assets | 2 505 132 531 cr |
Credits spent on ships | 529 724 969 cr |
Credits spent on outfitting | 1 502 674 954 cr |
Credits spent on repairs | 7 617 912 cr |
Credits spent on fuel | 211 435 cr |
Credits spent on munitions | 305 918 cr |
Insurance claims | 9 |
Total claim costs | 29 535 440 cr |
Combat |
|
Bounties claimed | 345 |
Profit from bounties | 14 153 669 cr |
Combat bonds | 92 |
Profit from combat bonds | 4 019 307 cr |
Assassinations | 7 |
Profit from assassinations | 1 537 427 cr |
Highest single reward | 295 235 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 4 754 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 11 825 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 597 cr |
Commodities smuggled | 56 |
Average profit | 1 200 cr |
Highest single transaction | 4 263 cr |
Trading |
|
Market network | 129 |
Trading profit | 1 826 513 522 cr |
Commodities traded | 91 391 |
Average profit | 3 059 487 cr |
Highest single transaction | 246 803 840 cr |
Mining |
|
Profits from mining | 1 650 103 133 cr |
Minerals refined | 2 390 |
Materials collected | 11 723 |
Exploration |
|
Systems visited | 7 408 |
Profits from exploration | 529 707 274 cr |
Level 2 detailed scans | 17 932 |
Level 3 detailed scans | 18 203 |
Highest payout | 15 534 011 cr |
Total hyperspace distance | 474 155 ly |
Total hyperspace jumps | 8 744 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 3D 13H 57M |
Passengers |
|
Total bulk passengers delivered | 1 112 |
Total VIPs delivered | 0 |
Total delivered | 1 112 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 652 013 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 502 |
Grade 1 upgrades generated | 257 |
Grade 2 upgrades generated | 299 |
Grade 3 upgrades generated | 364 |
Grade 4 upgrades generated | 349 |
Grade 5 upgrades generated | 233 |