CMDR Chizka profile
(Viper Mk III)
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 2 169 564 805 cr |
Credits spent on ships | 666 200 996 cr |
Credits spent on outfitting | 1 278 153 418 cr |
Credits spent on repairs | 6 795 022 cr |
Credits spent on fuel | 149 152 cr |
Credits spent on munitions | 1 096 724 cr |
Insurance claims | 12 |
Total claim costs | 22 560 298 cr |
Combat |
|
Bounties claimed | 1 467 |
Profit from bounties | 152 491 043 cr |
Combat bonds | 333 |
Profit from combat bonds | 15 480 247 cr |
Assassinations | 74 |
Profit from assassinations | 32 990 347 cr |
Highest single reward | 539 400 cr |
Skimmers killed | 418 |
Crime |
|
Fines issued | 121 |
Lifetime fines value | 289 653 cr |
Bounties received/earned | 134 |
Lifetime bounty value | 228 340 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 846 049 cr |
Commodities smuggled | 52 |
Average profit | 94 005 cr |
Highest single transaction | 774 800 cr |
Trading |
|
Market network | 90 |
Trading profit | 14 373 698 cr |
Commodities traded | 5 288 |
Average profit | 33 980 cr |
Highest single transaction | 1 551 580 cr |
Mining |
|
Profits from mining | 256 112 448 cr |
Minerals refined | 2 608 |
Materials collected | 12 546 |
Exploration |
|
Systems visited | 3 270 |
Profits from exploration | 478 462 134 cr |
Level 2 detailed scans | 9 331 |
Level 3 detailed scans | 10 018 |
Highest payout | 13 286 551 cr |
Total hyperspace distance | 125 134 ly |
Total hyperspace jumps | 4 566 |
Max distance from start | 10 359,61 ly |
Max distance from Sol | 10 342,49 ly |
Max distance from Colonia | 24 961,33 ly |
Approximate time played | 4W 6D 1H 56M |
Passengers |
|
Total bulk passengers delivered | 97 |
Total VIPs delivered | 153 |
Total delivered | 250 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 240 |
Total profit | 2 035 153 cr |
Total rescue transactions | 76 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 935 |
Grade 1 upgrades generated | 166 |
Grade 2 upgrades generated | 203 |
Grade 3 upgrades generated | 236 |
Grade 4 upgrades generated | 215 |
Grade 5 upgrades generated | 115 |
Crew |
|
Crew credits earned | 59 417 451 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 23M 13S |