CMDR sh1k1 profile
(Type-9 Heavy)
Federation: Lieutenant
Empire: Viscount
Balance |
|
---|---|
Current assets | 6 497 323 472 cr |
Credits spent on ships | 899 393 699 cr |
Credits spent on outfitting | 999 792 955 cr |
Credits spent on repairs | 4 744 814 cr |
Credits spent on fuel | 295 083 cr |
Credits spent on munitions | 966 786 cr |
Insurance claims | 51 |
Total claim costs | 113 256 385 cr |
Combat |
|
Bounties claimed | 673 |
Profit from bounties | 12 827 161 cr |
Combat bonds | 30 |
Profit from combat bonds | 1 487 722 cr |
Assassinations | 50 |
Profit from assassinations | 8 451 179 cr |
Highest single reward | 514 004 cr |
Skimmers killed | 98 |
Crime |
|
Fines issued | 105 |
Lifetime fines value | 188 765 cr |
Bounties received/earned | 137 |
Lifetime bounty value | 99 250 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 647 432 cr |
Commodities smuggled | 115 |
Average profit | 20 232 cr |
Highest single transaction | 215 892 cr |
Trading |
|
Market network | 218 |
Trading profit | 7 366 208 848 cr |
Commodities traded | 75 297 |
Average profit | 10 929 093 cr |
Highest single transaction | 1 121 423 004 cr |
Mining |
|
Profits from mining | 7 125 888 904 cr |
Minerals refined | 9 199 |
Materials collected | 14 153 |
Exploration |
|
Systems visited | 6 203 |
Profits from exploration | 1 134 397 699 cr |
Level 2 detailed scans | 27 253 |
Level 3 detailed scans | 29 171 |
Highest payout | 22 696 308 cr |
Total hyperspace distance | 329 058 ly |
Total hyperspace jumps | 7 480 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 33 009,38 ly |
Approximate time played | 6W 4D 22H 10M |
Passengers |
|
Total bulk passengers delivered | 2 149 |
Total VIPs delivered | 868 |
Total delivered | 3 017 |
Total ejected | 138 |
Search and Rescue |
|
Total items rescued | 205 |
Total profit | 3 402 390 cr |
Total rescue transactions | 77 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 689 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 158 |
Grade 3 upgrades generated | 211 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 85 |
Crew |
|
Crew credits earned | 48 392 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 18M 33S |
Time in gunner role | 20M 33S |