CMDR J.Tifflor profile
(Anaconda)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 2 724 814 437 cr |
Credits spent on ships | 1 552 944 357 cr |
Credits spent on outfitting | 2 650 474 254 cr |
Credits spent on repairs | 8 411 851 cr |
Credits spent on fuel | 1 797 843 cr |
Credits spent on munitions | 996 233 cr |
Insurance claims | 32 |
Total claim costs | 72 709 711 cr |
Combat |
|
Bounties claimed | 977 |
Profit from bounties | 15 689 311 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 15 |
Profit from assassinations | 428 595 cr |
Highest single reward | 200 980 cr |
Skimmers killed | 102 |
Crime |
|
Fines issued | 46 |
Lifetime fines value | 449 980 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 60 930 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 749 969 cr |
Commodities smuggled | 391 |
Average profit | 41 665 cr |
Highest single transaction | 423 225 cr |
Trading |
|
Market network | 265 |
Trading profit | 1 373 886 590 cr |
Commodities traded | 38 883 |
Average profit | 1 876 894 cr |
Highest single transaction | 252 006 228 cr |
Mining |
|
Profits from mining | 910 188 854 cr |
Minerals refined | 893 |
Materials collected | 9 851 |
Exploration |
|
Systems visited | 8 465 |
Profits from exploration | 390 616 448 cr |
Level 2 detailed scans | 28 464 |
Level 3 detailed scans | 73 066 |
Highest payout | 5 535 193 cr |
Total hyperspace distance | 355 958 ly |
Total hyperspace jumps | 11 757 |
Max distance from start | 20 174,06 ly |
Max distance from Sol | 20 168,49 ly |
Max distance from Colonia | 42 073,61 ly |
Approximate time played | 13W 2D 14H 40M |
Passengers |
|
Total bulk passengers delivered | 322 |
Total VIPs delivered | 312 |
Total delivered | 634 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 183 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 334 |
Grade 1 upgrades generated | 481 |
Grade 2 upgrades generated | 241 |
Grade 3 upgrades generated | 286 |
Grade 4 upgrades generated | 174 |
Grade 5 upgrades generated | 152 |
Crew |
|
Crew credits earned | 109 383 069 cr |
Crew hired | 11 |
Crew fired | 8 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 16H 50M 50S |
Time in gunner role | 25M 6S |