CMDR Sormo profile
Federation: Midshipman
Empire: Earl
Balance |
|
---|---|
Current assets | 3 305 236 888 cr |
Credits spent on ships | 317 732 965 cr |
Credits spent on outfitting | 609 719 395 cr |
Credits spent on repairs | 7 582 807 cr |
Credits spent on fuel | 148 338 cr |
Credits spent on munitions | 468 041 cr |
Insurance claims | 63 |
Total claim costs | 298 911 274 cr |
Combat |
|
Bounties claimed | 326 |
Profit from bounties | 53 693 648 cr |
Combat bonds | 11 |
Profit from combat bonds | 274 312 cr |
Assassinations | 24 |
Profit from assassinations | 3 284 803 cr |
Highest single reward | 577 959 cr |
Skimmers killed | 109 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 94 013 cr |
Bounties received/earned | 151 |
Lifetime bounty value | 138 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 60 333 cr |
Commodities smuggled | 32 |
Average profit | 5 028 cr |
Highest single transaction | 28 047 cr |
Trading |
|
Market network | 88 |
Trading profit | 3 282 961 253 cr |
Commodities traded | 19 258 |
Average profit | 14 211 953 cr |
Highest single transaction | 214 682 880 cr |
Mining |
|
Profits from mining | 3 147 977 220 cr |
Minerals refined | 4 290 |
Materials collected | 10 661 |
Exploration |
|
Systems visited | 4 600 |
Profits from exploration | 241 028 433 cr |
Level 2 detailed scans | 19 414 |
Level 3 detailed scans | 19 918 |
Highest payout | 4 886 311 cr |
Total hyperspace distance | 191 224 ly |
Total hyperspace jumps | 5 814 |
Max distance from start | 15 102,46 ly |
Max distance from Sol | 15 162,84 ly |
Max distance from Colonia | 23 550,18 ly |
Approximate time played | 7W 5D 22H 56M |
Passengers |
|
Total bulk passengers delivered | 2 217 |
Total VIPs delivered | 177 |
Total delivered | 2 394 |
Total ejected | 25 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 72 922 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 412 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 109 |
Grade 4 upgrades generated | 79 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 102 148 105 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2M 38S |