CMDR Yyedprior profile
(Dolphin)
Federation: Post Captain
Empire: None
Balance |
|
---|---|
Current assets | 1 012 595 170 cr |
Credits spent on ships | 70 826 153 cr |
Credits spent on outfitting | 312 006 921 cr |
Credits spent on repairs | 1 266 450 cr |
Credits spent on fuel | 179 690 cr |
Credits spent on munitions | 1 150 542 cr |
Insurance claims | 16 |
Total claim costs | 11 833 948 cr |
Combat |
|
Bounties claimed | 827 |
Profit from bounties | 18 385 790 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 5 |
Profit from assassinations | 203 390 cr |
Highest single reward | 345 052 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 75 384 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 33 290 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 679 039 cr |
Commodities smuggled | 282 |
Average profit | 7 896 cr |
Highest single transaction | 45 476 cr |
Trading |
|
Market network | 75 |
Trading profit | 3 671 910 cr |
Commodities traded | 2 859 |
Average profit | 17 000 cr |
Highest single transaction | 796 415 cr |
Mining |
|
Profits from mining | 27 334 cr |
Minerals refined | 7 |
Materials collected | 4 481 |
Exploration |
|
Systems visited | 4 773 |
Profits from exploration | 535 902 497 cr |
Level 2 detailed scans | 13 612 |
Level 3 detailed scans | 20 220 |
Highest payout | 7 867 012 cr |
Total hyperspace distance | 125 926 ly |
Total hyperspace jumps | 6 434 |
Max distance from start | 7 431,08 ly |
Max distance from Sol | 7 477,72 ly |
Max distance from Colonia | 23 377,60 ly |
Approximate time played | 10W 9H 49M |
Passengers |
|
Total bulk passengers delivered | 208 |
Total VIPs delivered | 939 |
Total delivered | 1 147 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 169 632 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 37 |
Grade 1 upgrades generated | 10 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 1 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |