CMDR Seon Hyo-Jung profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 557 195 717 cr |
Credits spent on ships | 121 285 475 cr |
Credits spent on outfitting | 407 913 395 cr |
Credits spent on repairs | 3 648 055 cr |
Credits spent on fuel | 136 490 cr |
Credits spent on munitions | 655 285 cr |
Insurance claims | 6 |
Total claim costs | 6 817 285 cr |
Combat |
|
Bounties claimed | 2 055 |
Profit from bounties | 86 336 435 cr |
Combat bonds | 144 |
Profit from combat bonds | 3 730 150 cr |
Assassinations | 95 |
Profit from assassinations | 82 626 316 cr |
Highest single reward | 394 200 cr |
Skimmers killed | 282 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 38 517 cr |
Bounties received/earned | 144 |
Lifetime bounty value | 57 650 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 43 315 cr |
Commodities smuggled | 19 |
Average profit | 2 888 cr |
Highest single transaction | 15 645 cr |
Trading |
|
Market network | 137 |
Trading profit | 18 432 482 cr |
Commodities traded | 11 726 |
Average profit | 21 584 cr |
Highest single transaction | 1 092 762 cr |
Mining |
|
Profits from mining | 6 430 936 cr |
Minerals refined | 631 |
Materials collected | 13 047 |
Exploration |
|
Systems visited | 2 623 |
Profits from exploration | 165 898 717 cr |
Level 2 detailed scans | 193 |
Level 3 detailed scans | 2 270 |
Highest payout | 4 424 074 cr |
Total hyperspace distance | 90 540 ly |
Total hyperspace jumps | 3 867 |
Max distance from start | 5 011,95 ly |
Max distance from Sol | 5 074,24 ly |
Max distance from Colonia | 24 853,60 ly |
Approximate time played | 3W 5D 16H 31M |
Passengers |
|
Total bulk passengers delivered | 164 |
Total VIPs delivered | 725 |
Total delivered | 889 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 343 719 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 437 |
Grade 1 upgrades generated | 98 |
Grade 2 upgrades generated | 71 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 114 |