CMDR YCKMMF profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 332 281 789 cr |
Credits spent on ships | 718 575 690 cr |
Credits spent on outfitting | 1 013 900 304 cr |
Credits spent on repairs | 8 517 352 cr |
Credits spent on fuel | 96 069 cr |
Credits spent on munitions | 355 521 cr |
Insurance claims | 28 |
Total claim costs | 91 690 383 cr |
Combat |
|
Bounties claimed | 1 376 |
Profit from bounties | 118 277 114 cr |
Combat bonds | 122 |
Profit from combat bonds | 4 959 581 cr |
Assassinations | 4 |
Profit from assassinations | 2 782 032 cr |
Highest single reward | 860 499 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 23 388 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 22 935 cr |
Highest bounty issued | 5 035 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 5 055 cr |
Commodities smuggled | 5 |
Average profit | 1 011 cr |
Highest single transaction | 2 135 cr |
Trading |
|
Market network | 43 |
Trading profit | 2 015 148 586 cr |
Commodities traded | 12 770 |
Average profit | 13 524 487 cr |
Highest single transaction | 315 377 010 cr |
Mining |
|
Profits from mining | 1 990 204 681 cr |
Minerals refined | 1 432 |
Materials collected | 4 815 |
Exploration |
|
Systems visited | 3 459 |
Profits from exploration | 294 609 136 cr |
Level 2 detailed scans | 7 534 |
Level 3 detailed scans | 7 891 |
Highest payout | 5 209 512 cr |
Total hyperspace distance | 158 351 ly |
Total hyperspace jumps | 4 055 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 785,42 ly |
Approximate time played | 3W 7H 51M |
Passengers |
|
Total bulk passengers delivered | 6 606 |
Total VIPs delivered | 0 |
Total delivered | 6 606 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 36 519 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 304 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 32 515 218 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 53M 21S |
Time in gunner role | 15M 13S |
Time in fighter con role | 56M 40S |
Total credits accrued | 916 477 cr |