CMDR Acus Jemeson profile
(Imperial Eagle)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 3 028 988 885 cr |
Credits spent on ships | 376 306 464 cr |
Credits spent on outfitting | 514 872 739 cr |
Credits spent on repairs | 3 000 521 cr |
Credits spent on fuel | 480 381 cr |
Credits spent on munitions | 1 032 428 cr |
Insurance claims | 37 |
Total claim costs | 26 794 405 cr |
Combat |
|
Bounties claimed | 2 251 |
Profit from bounties | 117 933 076 cr |
Combat bonds | 626 |
Profit from combat bonds | 38 557 496 cr |
Assassinations | 35 |
Profit from assassinations | 20 935 613 cr |
Highest single reward | 2 297 705 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 124 |
Lifetime fines value | 299 992 cr |
Bounties received/earned | 125 |
Lifetime bounty value | 202 085 cr |
Highest bounty issued | 18 060 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 1 901 938 cr |
Commodities smuggled | 1 139 |
Average profit | 17 611 cr |
Highest single transaction | 117 606 cr |
Trading |
|
Market network | 80 |
Trading profit | 182 630 237 cr |
Commodities traded | 29 866 |
Average profit | 318 726 cr |
Highest single transaction | 22 232 352 cr |
Mining |
|
Profits from mining | 75 721 807 cr |
Minerals refined | 1 313 |
Materials collected | 6 642 |
Exploration |
|
Systems visited | 5 263 |
Profits from exploration | 850 402 667 cr |
Level 2 detailed scans | 17 006 |
Level 3 detailed scans | 27 341 |
Highest payout | 20 153 929 cr |
Total hyperspace distance | 189 386 ly |
Total hyperspace jumps | 7 378 |
Max distance from start | 20 164,37 ly |
Max distance from Sol | 20 168,49 ly |
Max distance from Colonia | 42 073,61 ly |
Approximate time played | 5W 3D 7H 13M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 39 |
Total delivered | 39 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 97 |
Total profit | 2 203 132 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 222 |
Grade 1 upgrades generated | 66 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 10 |
Crew |
|
Crew credits earned | 12 399 942 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 8M 20S |
Time in gunner role | 10M 16S |
Time in fighter con role | 10M 3S |