CMDR ilGuasta profile
(Orca)
Federation: Rear Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 2 119 807 150 cr |
Credits spent on ships | 586 150 728 cr |
Credits spent on outfitting | 1 035 291 666 cr |
Credits spent on repairs | 8 988 704 cr |
Credits spent on fuel | 278 915 cr |
Credits spent on munitions | 995 945 cr |
Insurance claims | 35 |
Total claim costs | 95 106 450 cr |
Combat |
|
Bounties claimed | 1 584 |
Profit from bounties | 75 528 858 cr |
Combat bonds | 2 939 |
Profit from combat bonds | 131 443 621 cr |
Assassinations | 30 |
Profit from assassinations | 24 865 037 cr |
Highest single reward | 327 825 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 836 632 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 157 450 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 14 649 cr |
Commodities smuggled | 11 |
Average profit | 2 093 cr |
Highest single transaction | 5 667 cr |
Trading |
|
Market network | 90 |
Trading profit | 80 087 480 cr |
Commodities traded | 20 009 |
Average profit | 173 726 cr |
Highest single transaction | 12 474 784 cr |
Mining |
|
Profits from mining | 57 032 875 cr |
Minerals refined | 546 |
Materials collected | 10 482 |
Exploration |
|
Systems visited | 4 238 |
Profits from exploration | 109 421 647 cr |
Level 2 detailed scans | 6 345 |
Level 3 detailed scans | 6 633 |
Highest payout | 2 280 226 cr |
Total hyperspace distance | 214 300 ly |
Total hyperspace jumps | 6 837 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 589,94 ly |
Approximate time played | 5W 15H 11M |
Passengers |
|
Total bulk passengers delivered | 336 |
Total VIPs delivered | 1 098 |
Total delivered | 1 434 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 119 421 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 852 |
Grade 1 upgrades generated | 209 |
Grade 2 upgrades generated | 199 |
Grade 3 upgrades generated | 205 |
Grade 4 upgrades generated | 134 |
Grade 5 upgrades generated | 105 |
Crew |
|
Crew credits earned | 22 829 153 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 3H 38S |
Time in gunner role | 32M 21S |