CMDR Nesbo profile
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 299 532 469 cr |
Credits spent on ships | 8 168 136 cr |
Credits spent on outfitting | 65 804 699 cr |
Credits spent on repairs | 956 004 cr |
Credits spent on fuel | 116 779 cr |
Credits spent on munitions | 340 823 cr |
Insurance claims | 45 |
Total claim costs | 29 842 702 cr |
Combat |
|
Bounties claimed | 120 |
Profit from bounties | 3 253 799 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 121 522 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 499 098 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 3 975 cr |
Highest bounty issued | 900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 7 198 925 cr |
Commodities smuggled | 504 |
Average profit | 149 978 cr |
Highest single transaction | 283 904 cr |
Trading |
|
Market network | 142 |
Trading profit | 32 552 763 cr |
Commodities traded | 21 083 |
Average profit | 38 207 cr |
Highest single transaction | 389 400 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3 902 |
Exploration |
|
Systems visited | 3 049 |
Profits from exploration | 151 380 882 cr |
Level 2 detailed scans | 1 231 |
Level 3 detailed scans | 2 757 |
Highest payout | 3 567 204 cr |
Total hyperspace distance | 99 027 ly |
Total hyperspace jumps | 4 490 |
Max distance from start | 22 090,21 ly |
Max distance from Sol | 22 216,03 ly |
Max distance from Colonia | 22 293,07 ly |
Approximate time played | 4W 2D 5H 33M |
Passengers |
|
Total bulk passengers delivered | 16 |
Total VIPs delivered | 211 |
Total delivered | 227 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 40 545 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 48 |
Grade 1 upgrades generated | 18 |
Grade 2 upgrades generated | 10 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 5 |
Grade 5 upgrades generated | 2 |
Multi-Crew |
|
Total time in multi-crew | 7M 35S |
Time in gunner role | 7M 52S |