CMDR goldfishrock profile
(Anaconda)
Federation: Midshipman
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 869 904 108 cr |
Credits spent on ships | 314 261 353 cr |
Credits spent on outfitting | 507 872 915 cr |
Credits spent on repairs | 17 626 051 cr |
Credits spent on fuel | 224 206 cr |
Credits spent on munitions | 562 913 cr |
Insurance claims | 23 |
Total claim costs | 37 158 958 cr |
Combat |
|
Bounties claimed | 50 |
Profit from bounties | 3 008 197 cr |
Combat bonds | 1 |
Profit from combat bonds | 266 004 cr |
Assassinations | 11 |
Profit from assassinations | 4 817 332 cr |
Highest single reward | 65 140 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 79 662 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 3 215 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 150 521 cr |
Commodities smuggled | 124 |
Average profit | 16 725 cr |
Highest single transaction | 39 618 cr |
Trading |
|
Market network | 75 |
Trading profit | 911 634 721 cr |
Commodities traded | 66 393 |
Average profit | 3 736 208 cr |
Highest single transaction | 32 386 012 cr |
Mining |
|
Profits from mining | 9 023 589 cr |
Minerals refined | 22 |
Materials collected | 4 788 |
Exploration |
|
Systems visited | 8 084 |
Profits from exploration | 889 315 464 cr |
Level 2 detailed scans | 19 489 |
Level 3 detailed scans | 19 655 |
Highest payout | 11 383 951 cr |
Total hyperspace distance | 546 291 ly |
Total hyperspace jumps | 9 015 |
Max distance from start | 65 594,54 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 3W 3D 12H 28M |
Passengers |
|
Total bulk passengers delivered | 584 |
Total VIPs delivered | 218 |
Total delivered | 802 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 123 209 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 241 |
Grade 1 upgrades generated | 75 |
Grade 2 upgrades generated | 54 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 45 |