CMDR DingleTwit profile
Federation: Recruit
Empire: Lord
Balance |
|
---|---|
Current assets | 537 546 711 cr |
Credits spent on ships | 584 525 957 cr |
Credits spent on outfitting | 474 146 629 cr |
Credits spent on repairs | 1 366 343 cr |
Credits spent on fuel | 229 000 cr |
Credits spent on munitions | 951 611 cr |
Insurance claims | 28 |
Total claim costs | 28 627 797 cr |
Combat |
|
Bounties claimed | 2 317 |
Profit from bounties | 50 204 294 cr |
Combat bonds | 129 |
Profit from combat bonds | 2 586 740 cr |
Assassinations | 5 |
Profit from assassinations | 521 826 cr |
Highest single reward | 286 370 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 55 |
Lifetime fines value | 17 935 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 38 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 12 028 cr |
Commodities smuggled | 6 |
Average profit | 2 406 cr |
Highest single transaction | 3 580 cr |
Trading |
|
Market network | 89 |
Trading profit | 157 129 236 cr |
Commodities traded | 35 531 |
Average profit | 477 596 cr |
Highest single transaction | 10 342 528 cr |
Mining |
|
Profits from mining | 7 944 891 cr |
Minerals refined | 245 |
Materials collected | 4 737 |
Exploration |
|
Systems visited | 3 435 |
Profits from exploration | 337 595 674 cr |
Level 2 detailed scans | 10 757 |
Level 3 detailed scans | 18 855 |
Highest payout | 7 873 994 cr |
Total hyperspace distance | 102 410 ly |
Total hyperspace jumps | 4 844 |
Max distance from start | 12 680,01 ly |
Max distance from Sol | 12 691,67 ly |
Max distance from Colonia | 23 580,51 ly |
Approximate time played | 3W 2D 22H 38M |
Passengers |
|
Total bulk passengers delivered | 2 491 |
Total VIPs delivered | 52 |
Total delivered | 2 543 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 163 878 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 323 |
Grade 1 upgrades generated | 81 |
Grade 2 upgrades generated | 79 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 39 |
Crew |
|
Crew credits earned | 36 607 627 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 24M 2S |
Time in fighter con role | 1M 54S |