CMDR Woolies profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19 832 348 981 cr |
Credits spent on ships | 2 878 314 341 cr |
Credits spent on outfitting | 12 226 708 383 cr |
Credits spent on repairs | 60 114 658 cr |
Credits spent on fuel | 2 085 991 cr |
Credits spent on munitions | 9 400 181 cr |
Insurance claims | 119 |
Total claim costs | 704 400 033 cr |
Combat |
|
Bounties claimed | 5 174 |
Profit from bounties | 386 848 503 cr |
Combat bonds | 7 207 |
Profit from combat bonds | 1 987 398 761 cr |
Assassinations | 603 |
Profit from assassinations | 506 945 098 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 97 |
Crime |
|
Fines issued | 1 455 |
Lifetime fines value | 7 695 102 cr |
Bounties received/earned | 2 874 |
Lifetime bounty value | 8 937 720 cr |
Highest bounty issued | 977 800 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 2 599 236 cr |
Commodities smuggled | 289 |
Average profit | 129 962 cr |
Highest single transaction | 1 311 048 cr |
Trading |
|
Market network | 324 |
Trading profit | 12 582 281 469 cr |
Commodities traded | 222 538 |
Average profit | 9 822 234 cr |
Highest single transaction | 631 551 742 cr |
Mining |
|
Profits from mining | 10 646 452 639 cr |
Minerals refined | 15 147 |
Materials collected | 51 706 |
Exploration |
|
Systems visited | 17 353 |
Profits from exploration | 1 676 010 207 cr |
Level 2 detailed scans | 52 653 |
Level 3 detailed scans | 53 387 |
Highest payout | 11 219 380 cr |
Total hyperspace distance | 1 226 264 ly |
Total hyperspace jumps | 27 615 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 29W 6D 13H 32M |
Passengers |
|
Total bulk passengers delivered | 3 234 |
Total VIPs delivered | 3 239 |
Total delivered | 6 473 |
Total ejected | 116 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 491 188 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 394 |
Grade 1 upgrades generated | 826 |
Grade 2 upgrades generated | 1 063 |
Grade 3 upgrades generated | 1 407 |
Grade 4 upgrades generated | 1 909 |
Grade 5 upgrades generated | 3 189 |
Crew |
|
Crew credits earned | 1 980 165 538 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 21H 33M 19S |
Time in gunner role | 10M 52S |