CMDR Ropeinspector profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 096 520 104 cr |
Credits spent on ships | 1 423 526 785 cr |
Credits spent on outfitting | 10 891 169 853 cr |
Credits spent on repairs | 25 349 428 cr |
Credits spent on fuel | 803 490 cr |
Credits spent on munitions | 5 148 364 cr |
Insurance claims | 53 |
Total claim costs | 242 476 150 cr |
Combat |
|
Bounties claimed | 5 786 |
Profit from bounties | 255 797 279 cr |
Combat bonds | 1 444 |
Profit from combat bonds | 42 326 730 cr |
Assassinations | 37 |
Profit from assassinations | 4 263 415 cr |
Highest single reward | 319 050 cr |
Skimmers killed | 648 |
Crime |
|
Fines issued | 330 |
Lifetime fines value | 924 613 cr |
Bounties received/earned | 2 720 |
Lifetime bounty value | 1 324 335 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 2 097 266 cr |
Commodities smuggled | 555 |
Average profit | 44 623 cr |
Highest single transaction | 752 711 cr |
Trading |
|
Market network | 169 |
Trading profit | 560 275 134 cr |
Commodities traded | 74 014 |
Average profit | 480 510 cr |
Highest single transaction | 69 714 834 cr |
Mining |
|
Profits from mining | 429 070 368 cr |
Minerals refined | 1 637 |
Materials collected | 14 690 |
Exploration |
|
Systems visited | 8 664 |
Profits from exploration | 356 511 142 cr |
Level 2 detailed scans | 1 587 |
Level 3 detailed scans | 7 948 |
Highest payout | 3 177 763 cr |
Total hyperspace distance | 537 030 ly |
Total hyperspace jumps | 13 836 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 26W 5D 4H 2M |
Passengers |
|
Total bulk passengers delivered | 3 214 |
Total VIPs delivered | 408 |
Total delivered | 3 622 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 163 |
Total profit | 828 723 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 867 |
Grade 1 upgrades generated | 243 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 161 |
Grade 4 upgrades generated | 169 |
Grade 5 upgrades generated | 217 |
Crew |
|
Crew credits earned | 22 504 849 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 31M 21S |
Time in gunner role | 1M 32S |