CMDR mallick profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 43 013 350 927 cr |
Credits spent on ships | 5 403 159 126 cr |
Credits spent on outfitting | 17 757 911 443 cr |
Credits spent on repairs | 124 008 480 cr |
Credits spent on fuel | 4 415 614 cr |
Credits spent on munitions | 8 405 117 cr |
Insurance claims | 163 |
Total claim costs | 437 137 854 cr |
Combat |
|
Bounties claimed | 25 106 |
Profit from bounties | 2 654 093 342 cr |
Combat bonds | 16 585 |
Profit from combat bonds | 640 098 111 cr |
Assassinations | 287 |
Profit from assassinations | 147 531 200 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 1 010 |
Crime |
|
Fines issued | 1 646 |
Lifetime fines value | 1 802 171 cr |
Bounties received/earned | 7 410 |
Lifetime bounty value | 20 590 543 cr |
Highest bounty issued | 14 385 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 321 898 423 cr |
Commodities smuggled | 218 735 |
Average profit | 592 815 cr |
Highest single transaction | 3 390 336 cr |
Trading |
|
Market network | 298 |
Trading profit | 556 334 785 cr |
Commodities traded | 264 256 |
Average profit | 366 492 cr |
Highest single transaction | 36 034 208 cr |
Mining |
|
Profits from mining | 6 862 960 cr |
Minerals refined | 1 071 |
Materials collected | 78 953 |
Exploration |
|
Systems visited | 25 842 |
Profits from exploration | 5 514 054 991 cr |
Level 2 detailed scans | 144 413 |
Level 3 detailed scans | 341 296 |
Highest payout | 21 806 240 cr |
Total hyperspace distance | 1 236 034 ly |
Total hyperspace jumps | 39 023 |
Max distance from start | 68 942,45 ly |
Max distance from Sol | 44 952,05 ly |
Max distance from Colonia | 49 956,09 ly |
Approximate time played | 58W 1D 3H 43M |
Passengers |
|
Total bulk passengers delivered | 2 824 |
Total VIPs delivered | 8 |
Total delivered | 2 832 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 77 |
Total profit | 1 625 324 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 13 286 |
Grade 1 upgrades generated | 753 |
Grade 2 upgrades generated | 870 |
Grade 3 upgrades generated | 1 597 |
Grade 4 upgrades generated | 2 213 |
Grade 5 upgrades generated | 7 853 |
Crew |
|
Crew credits earned | 1 020 162 904 cr |
Crew hired | 257 |
Crew fired | 251 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 4H 29M 37S |
Time in gunner role | 20M 51S |
Time in fighter con role | 2M 5S |