CMDR Wolf13 profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 626 415 205 cr |
Credits spent on ships | 1 714 396 166 cr |
Credits spent on outfitting | 4 081 889 178 cr |
Credits spent on repairs | 30 939 898 cr |
Credits spent on fuel | 543 148 cr |
Credits spent on munitions | 4 126 961 cr |
Insurance claims | 180 |
Total claim costs | 164 332 275 cr |
Combat |
|
Bounties claimed | 5 104 |
Profit from bounties | 265 287 167 cr |
Combat bonds | 1 194 |
Profit from combat bonds | 43 500 483 cr |
Assassinations | 5 |
Profit from assassinations | 2 002 902 cr |
Highest single reward | 413 950 cr |
Skimmers killed | 178 |
Crime |
|
Fines issued | 267 |
Lifetime fines value | 106 251 532 cr |
Bounties received/earned | 240 |
Lifetime bounty value | 210 130 cr |
Highest bounty issued | 10 450 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 80 873 107 cr |
Commodities smuggled | 10 064 |
Average profit | 1 189 310 cr |
Highest single transaction | 2 447 504 cr |
Trading |
|
Market network | 126 |
Trading profit | 5 172 820 788 cr |
Commodities traded | 131 116 |
Average profit | 6 878 751 cr |
Highest single transaction | 678 778 576 cr |
Mining |
|
Profits from mining | 4 904 144 155 cr |
Minerals refined | 5 587 |
Materials collected | 20 300 |
Exploration |
|
Systems visited | 13 408 |
Profits from exploration | 518 452 738 cr |
Level 2 detailed scans | 12 832 |
Level 3 detailed scans | 13 727 |
Highest payout | 4 570 226 cr |
Total hyperspace distance | 600 462 ly |
Total hyperspace jumps | 16 488 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 13W 4D 8H 21M |
Passengers |
|
Total bulk passengers delivered | 2 672 |
Total VIPs delivered | 5 017 |
Total delivered | 7 689 |
Total ejected | 141 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 256 |
Grade 1 upgrades generated | 511 |
Grade 2 upgrades generated | 437 |
Grade 3 upgrades generated | 714 |
Grade 4 upgrades generated | 371 |
Grade 5 upgrades generated | 223 |
Crew |
|
Crew credits earned | 1 356 106 461 cr |
Crew hired | 12 |
Crew fired | 5 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 18H 58M 25S |
Time in gunner role | 51M 32S |
Time in fighter con role | 1H 48M 22S |
Total credits accrued | 5 353 856 cr |