CMDR ranix profile
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 715 636 945 cr |
Credits spent on ships | 290 313 430 cr |
Credits spent on outfitting | 546 934 029 cr |
Credits spent on repairs | 2 339 431 cr |
Credits spent on fuel | 86 257 cr |
Credits spent on munitions | 1 108 139 cr |
Insurance claims | 29 |
Total claim costs | 25 603 729 cr |
Combat |
|
Bounties claimed | 2 847 |
Profit from bounties | 76 698 999 cr |
Combat bonds | 732 |
Profit from combat bonds | 27 283 563 cr |
Assassinations | 26 |
Profit from assassinations | 3 515 284 cr |
Highest single reward | 366 208 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 111 |
Lifetime fines value | 290 185 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 58 785 cr |
Highest bounty issued | 8 915 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 204 337 cr |
Commodities smuggled | 91 |
Average profit | 6 192 cr |
Highest single transaction | 39 584 cr |
Trading |
|
Market network | 62 |
Trading profit | 32 062 061 cr |
Commodities traded | 11 891 |
Average profit | 99 882 cr |
Highest single transaction | 2 253 966 cr |
Mining |
|
Profits from mining | 19 699 492 cr |
Minerals refined | 1 007 |
Materials collected | 7 358 |
Exploration |
|
Systems visited | 2 652 |
Profits from exploration | 119 290 876 cr |
Level 2 detailed scans | 3 646 |
Level 3 detailed scans | 4 980 |
Highest payout | 9 692 508 cr |
Total hyperspace distance | 90 793 ly |
Total hyperspace jumps | 3 562 |
Max distance from start | 11 767,42 ly |
Max distance from Sol | 11 835,69 ly |
Max distance from Colonia | 22 466,01 ly |
Approximate time played | 2W 4D 14H 3M |
Passengers |
|
Total bulk passengers delivered | 52 |
Total VIPs delivered | 82 |
Total delivered | 134 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 96 941 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 771 |
Grade 1 upgrades generated | 378 |
Grade 2 upgrades generated | 107 |
Grade 3 upgrades generated | 141 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 50 |
Crew |
|
Crew credits earned | 11 072 417 cr |
Crew hired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 9M 11S |
Time in gunner role | 31M 50S |
Time in fighter con role | 43M 44S |
Total credits accrued | 1 441 706 cr |
Total fines accrued | 400 cr |