CMDR mick daish profile
(Krait Mk II)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 1 923 876 354 cr |
Credits spent on ships | 924 815 450 cr |
Credits spent on outfitting | 2 145 453 670 cr |
Credits spent on repairs | 9 840 469 cr |
Credits spent on fuel | 272 912 cr |
Credits spent on munitions | 461 939 cr |
Insurance claims | 63 |
Total claim costs | 322 230 700 cr |
Combat |
|
Bounties claimed | 832 |
Profit from bounties | 38 742 888 cr |
Combat bonds | 226 |
Profit from combat bonds | 9 265 330 cr |
Assassinations | 1 |
Profit from assassinations | 262 464 cr |
Highest single reward | 1 498 573 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 127 |
Lifetime fines value | 566 295 cr |
Bounties received/earned | 128 |
Lifetime bounty value | 65 270 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 90 459 cr |
Commodities smuggled | 41 |
Average profit | 4 523 cr |
Highest single transaction | 30 366 cr |
Trading |
|
Market network | 127 |
Trading profit | 104 198 356 cr |
Commodities traded | 6 292 |
Average profit | 111 681 cr |
Highest single transaction | 24 857 679 cr |
Mining |
|
Profits from mining | 93 576 530 cr |
Minerals refined | 535 |
Materials collected | 9 768 |
Exploration |
|
Systems visited | 4 455 |
Profits from exploration | 208 547 423 cr |
Level 2 detailed scans | 6 058 |
Level 3 detailed scans | 6 047 |
Highest payout | 5 754 941 cr |
Total hyperspace distance | 185 187 ly |
Total hyperspace jumps | 6 516 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 594,99 ly |
Approximate time played | 5W 2D 12H 17M |
Passengers |
|
Total bulk passengers delivered | 8 040 |
Total VIPs delivered | 983 |
Total delivered | 9 023 |
Total ejected | 171 |
Search and Rescue |
|
Total items rescued | 55 |
Total profit | 229 527 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 689 |
Grade 1 upgrades generated | 138 |
Grade 2 upgrades generated | 149 |
Grade 3 upgrades generated | 210 |
Grade 4 upgrades generated | 138 |
Grade 5 upgrades generated | 54 |
Crew |
|
Crew credits earned | 266 571 847 cr |
Crew hired | 21 |
Crew fired | 5 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 5H 44M 51S |
Time in gunner role | 1H 36M 34S |
Time in fighter con role | 53M 9S |
Total credits accrued | 781 170 cr |