CMDR Stiffhanger profile
(Mandalay)
Federation: Post Captain
Empire: King
Balance |
|
---|---|
Current assets | 6 946 620 822 cr |
Credits spent on ships | 851 834 427 cr |
Credits spent on outfitting | 2 216 806 407 cr |
Credits spent on repairs | 17 881 391 cr |
Credits spent on fuel | 1 879 736 cr |
Credits spent on munitions | 2 450 186 cr |
Insurance claims | 23 |
Total claim costs | 42 183 229 cr |
Combat |
|
Bounties claimed | 2 503 |
Profit from bounties | 132 115 595 cr |
Combat bonds | 472 |
Profit from combat bonds | 24 010 575 cr |
Assassinations | 106 |
Profit from assassinations | 75 558 254 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 438 |
Crime |
|
Fines issued | 220 |
Lifetime fines value | 1 578 571 cr |
Bounties received/earned | 505 |
Lifetime bounty value | 703 850 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 56 |
Black market profit | 2 005 635 cr |
Commodities smuggled | 910 |
Average profit | 19 285 cr |
Highest single transaction | 255 294 cr |
Trading |
|
Market network | 1 275 |
Trading profit | 607 187 078 cr |
Commodities traded | 282 851 |
Average profit | 105 141 cr |
Highest single transaction | 14 257 040 cr |
Mining |
|
Profits from mining | 161 047 326 cr |
Minerals refined | 4 081 |
Materials collected | 57 268 |
Exploration |
|
Systems visited | 13 794 |
Profits from exploration | 2 839 062 314 cr |
Level 2 detailed scans | 111 587 |
Level 3 detailed scans | 159 515 |
Highest payout | 16 704 445 cr |
Total hyperspace distance | 609 029 ly |
Total hyperspace jumps | 26 211 |
Max distance from start | 28 247,42 ly |
Max distance from Sol | 26 981,62 ly |
Max distance from Colonia | 41 553,48 ly |
Approximate time played | 37W 1D 1H 44M |
Passengers |
|
Total bulk passengers delivered | 4 535 |
Total VIPs delivered | 1 104 |
Total delivered | 5 639 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 249 |
Total profit | 5 115 841 cr |
Total rescue transactions | 135 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5 886 |
Grade 1 upgrades generated | 644 |
Grade 2 upgrades generated | 651 |
Grade 3 upgrades generated | 1 111 |
Grade 4 upgrades generated | 1 213 |
Grade 5 upgrades generated | 2 267 |
Crew |
|
Crew credits earned | 6 752 468 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |