CMDR Stiffhanger profile
(Krait Mk II)
Federation: Post Captain
Empire: King
Balance |
|
---|---|
Current assets | 6 991 313 658 cr |
Credits spent on ships | 902 112 291 cr |
Credits spent on outfitting | 2 252 544 211 cr |
Credits spent on repairs | 18 088 042 cr |
Credits spent on fuel | 1 896 950 cr |
Credits spent on munitions | 2 489 876 cr |
Insurance claims | 23 |
Total claim costs | 42 183 229 cr |
Combat |
|
Bounties claimed | 2 518 |
Profit from bounties | 134 710 015 cr |
Combat bonds | 472 |
Profit from combat bonds | 24 010 575 cr |
Assassinations | 111 |
Profit from assassinations | 77 950 662 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 442 |
Crime |
|
Fines issued | 242 |
Lifetime fines value | 1 621 867 cr |
Bounties received/earned | 552 |
Lifetime bounty value | 790 250 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 57 |
Black market profit | 2 213 381 cr |
Commodities smuggled | 921 |
Average profit | 21 080 cr |
Highest single transaction | 255 294 cr |
Trading |
|
Market network | 1 280 |
Trading profit | 613 485 208 cr |
Commodities traded | 284 084 |
Average profit | 105 247 cr |
Highest single transaction | 14 257 040 cr |
Mining |
|
Profits from mining | 161 047 326 cr |
Minerals refined | 4 081 |
Materials collected | 57 838 |
Exploration |
|
Systems visited | 13 848 |
Profits from exploration | 2 841 874 557 cr |
Level 2 detailed scans | 112 153 |
Level 3 detailed scans | 160 081 |
Highest payout | 16 704 445 cr |
Total hyperspace distance | 614 593 ly |
Total hyperspace jumps | 26 452 |
Max distance from start | 28 247,42 ly |
Max distance from Sol | 26 981,62 ly |
Max distance from Colonia | 41 553,48 ly |
Approximate time played | 37W 3D 21H 27M |
Passengers |
|
Total bulk passengers delivered | 4 550 |
Total VIPs delivered | 1 112 |
Total delivered | 5 662 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 299 |
Total profit | 6 277 383 cr |
Total rescue transactions | 155 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 6 126 |
Grade 1 upgrades generated | 669 |
Grade 2 upgrades generated | 691 |
Grade 3 upgrades generated | 1 174 |
Grade 4 upgrades generated | 1 277 |
Grade 5 upgrades generated | 2 315 |
Crew |
|
Crew credits earned | 6 752 468 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |